Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
|1. Protection from Chaos||+2 AC and saves, counter mind control, hedge out elementals and outsiders.|
|2. Align Weapon *
||Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose.
|3. Magic Circle against Chaos||As protection spells, but 10-ft. radius and 10 min./level|
|4. Orderís Wrath||Order's Wrath. Damages and dazes chaotic creatures.|
|5. Dispel Chaos||Dispel Chaos. +4 bonus against attacks by chaotic creatures.|
|6. Hold Monster||Hold Monster. As hold person, but any creature.|
|7. Dictum||Dictum. Kills, paralyzes, weakens, or dazes nonlawful subjects.|
|8. Shield of Law||Shield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells.|
|9. Summon Monster IX.*||Summon Monster IX.* Calls outsider to fight for you.|
*Cast as a law spell only.