Granted Power: The character gains a +2 morale bonus on all
saving throws against enchantment spells or effects.
| 1 Remove fear |
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
| 2 Remove paralysis |
Frees one or more creatures from paralysis or slow effect. |
| 3 Remove curse |
Frees object or person from curse. |
| 4 Freedom of movement |
Subject moves normally despite impediments. |
| 5 Break enchantment |
Frees subjects from enchantments, alterations, curses, and petrification. |
| 6 Greater dispelling | As dispel magic, but up to +20 on check. |
| 7 Refuge |
Alters item to transport its possessor to you. |
| 8 Mind blank | Subject is immune to mental/emotional magic and scrying. |
| 9 Unbinding | Releases creature from all enchantments and effects. |