Liberation Domain

Granted Power: The character gains a +2 morale bonus on all saving throws against enchantment spells or effects.

1 Remove fear   Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
2 Remove paralysis   Frees one or more creatures from paralysis or slow effect.
3 Remove curse   Frees object or person from curse.
4 Freedom of movement   Subject moves normally despite impediments.
5 Break enchantment   Frees subjects from enchantments, alterations, curses, and petrification.
6 Greater dispelling As dispel magic, but up to +20 on check.
7 Refuge   Alters item to transport its possessor to you.
8 Mind blank Subject is immune to mental/emotional magic and scrying.
9 Unbinding Releases creature from all enchantments and effects.