Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
Freedom's Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.
| 1 Remove fear
|
Suppresses fear or gives +4 on saves against fear
for one subject + one per four levels. |
| 2 Remove paralysis
|
Frees one or more creatures from paralysis or slow effect. |
| 3 Remove curse
|
Frees object or person from curse. |
| 4 Freedom of movement
|
Subject moves normally despite impediments. |
| 5 Break enchantment
|
Frees
subjects from enchantments, alterations, curses, and petrification. |
| 6 Greater dispel magic |
As dispel magic, but up to +20 on check. |
| 7 Refuge
|
Alters item to transport its possessor to you. |
| 8 Mind blank |
Subject is immune to mental/emotional magic and
scrying. |
| 9 Freedom |
Releases creature from imprisonment. |