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Nobility Domain
Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Leadership (Ex): At 8th level, you receive Leadership as a bonus feat. In addition, you gain a +2 bonus on your leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity).
| 1. Divine Favor |
You gain +1 per three levels on attack and damage rolls. |
| 2. Enthrall |
Captivates all within 100 ft. + 10 ft./level. |
| 3. Magic Vestment |
Armor or shield gains +1 enhancement bonus per four levels. |
| 4. Discern Lies |
Reveals deliberate falsehoods. |
| 5. Greater Command |
As command, but affects one subject/level. |
| 6. Geas/Quest |
As lesser geas, but affects any creature. |
| 7. Repulsion |
Creatures can't approach you. |
| 8. Demand |
As sending, plus you can send suggestion. |
| 9. Storm of Vengeance |
Storm rains acid, lightning, and hail. |
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