Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Leadership (Ex): At 8th level, you receive Leadership as a bonus feat. In addition, you gain a +2 bonus on your leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity).
|1. Divine Favor
||You gain +1 per three levels on attack and damage rolls.
||Captivates all within 100 ft. + 10 ft./level.
|3. Magic Vestment
||Armor or shield gains +1 enhancement bonus per four levels.
|4. Discern Lies
||Reveals deliberate falsehoods.
|5. Greater Command
||As command, but affects one subject/level.
||As lesser geas, but affects any creature.
||Creatures can't approach you.
||As sending, plus you can send suggestion.
|9. Storm of Vengeance
||Storm rains acid, lightning, and hail.