Plant Domain


Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.

Knowledge (nature) is a class skill.
 
1. EntangleEntangle. Plants entangle everyone in 40-ft.-radius circle.
2. BarkskinBarkskin. Grants +3 natural armor bonus (or higher).
3. Plant GrowthPlant Growth. Grows vegetation, improves crops.
4. Control PlantsControl Plants. Talk to and control plants & fungi.
5. Wall of ThornsWall of Thorns. Thorns damage anyone who tries to pass.
6. Repel WoodRepel Wood. Pushes away wooden objects.
7. ChangestaffChangestaff. Your staff becomes a treant on command.
8. Command PlantsCommand Plants. Plants animate and vegetation entangles.
9. ShamblerShambler. Summons 1d4+2 shambling mounds to fight for you.