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Strength Domain
Granted Powers: In strength and brawn there is truth—your faith gives you incredible might and power.
Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Might of the Gods (Su): At 8th level, you can add your cleric level as an enhancement bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.
| 1. Enlarge Person |
Humanoid creature doubles in size. |
| 2. Bull’s Strength |
Subject gains 1d4+1 Str for 1 hr./level. | | 3. Magic Vestment |
Armor or shield gains +1 enhancement three level. | | 4. Spell Immunity |
Subject is immune to one spell/four levels. | | 5. Righteous Might |
Your size increases, and you gain +4 Str. | | 6. Stoneskin |
Stops blows, cuts, stabs, and slashes. | | 7. Grasping Hand |
Hand provides cover, pushes, or grapples. | | 8. Clenched Fist |
Large hand attacks your foes. | | 9. Crushing Hand |
As grasping hand, but stronger. |
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