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Trickery Domain

Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.

Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.

1. Disguise Self Changes your appearance.
2. Invisibility Subject invisible 10 min./level or until it attacks.
3. Nondetection Hides subject from divination, scrying.
4. Confusion Makes subjects behave oddly for 1 round/level.
5. False Vision Fools scrying with an illusion.
6. Mislead Turns you invisible and creates illusory double.
7. Screen Illusion hides area from vision and scrying.
8. Mass Invisibility Changes any subject into anything else.
9. Time Stop You act freely for 1d4+1 rounds.

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