Guarded Mind (Ex): You gain a +2 insight bonus on saving throws against all mind-affecting effects.
Part the Veil (Su): At 8th level, you can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell’s primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell’s level as visions of the void cause temporary insanity.
The victim can attempt a new saving throw each round to end the effect—these additional saving throws apply only to the additional confusion effect and not to the original spell effect. Part the veil is a mind-affecting effect. You can use this ability a number of times per day equal to 1/2 your class level.
| 1. Feather Fall |
Objects or creatures fall slowly. |
| 2. Levitate |
Subject moves up and down at your direction. |
| 3. Fly |
Subject flies at speed of 60 ft. |
| 4. Lesser Planar Binding |
Traps extraplanar creature of 6 HD or less until it performs a task. |
| 5. Overland Flight |
You fly at a speed of 40 ft. and can hustle over long distances. |
| 6. Planar Binding |
As lesser planar binding, but up to 12 HD. |
| 7. Reverse Gravity |
Objects and creatures fall upward. |
| 8. Greater Planar Binding |
As lesser planar binding, but up to 18 HD. |
| 9. Interplanetary Teleport |
Teleport to another planet. |