Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke or command water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.
| 1. Obscuring Mist | Obscuring Mist. Fog surrounds you. |
| 2. Fog Cloud | Fog Cloud. Fog obscures vision. |
| 3. Water Breathing | Water Breathing. Subjects can breathe underwater. |
| 4. Control Water | Control Water. Raise, lower, or part bodies of water. |
| 5. Ice Storm | Ice Storm. Hail deals 5d6 damage in cylinder 40 ft. across. |
| 6. Cone of Cold | Cone of Cold. 1d6 cold damage/level. |
| 7. Acid Fog | Acid Fog. Fog deals acid damage. |
| 8. Horrid Wilting | Horrid Wilting. Deals 1d8 damage/level within 30 ft. |
| 9. Elemental Swarm.* | Elemental Swarm.* Summons 2d4 Large, 1d4 Huge elementals. |
*Cast as a water spell only.