|Casting Time:||1 action|
|Range:||(50 ft. + 10 ft. per level)|
|Targets:||Up to 10 creatures no more than 25 ft. apart|
A bolt of magical energy darts forth from your fingertips and unerringly strikes its target. The bolt deals 1d6+1 points of damage.
The bolt strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects (locks, chests, etc.) cannot be damaged by the spell.
For every two levels of experience, you gain a bolt. You have two at 4th level, three at 6th level, four at 8th level, five at 10th level, six at 12th level, seven at 14th level, eight at 16th level, nine at 18th level, and the maximum of ten bolts at 20th level or higher. You can have multiple bolts strike a single creature or several creatures. A single bolt can strike only one creature. You must designate targets before you roll for SR or roll damage.