SORCERER/WIZARD
SPELLS
0-LEVEL SORCERER/WIZARD
SPELLS (CANTRIPS)
Abjur
Resistance:
Subject gains +1 on saving throws.
Conj
Acid Splash:
Orb deals 1d3 acid damage.
Div
Detect Poison:
Detects poison in one creature or small object.
Detect Magic:
Detects spells and magic items within 60 ft.
Read Magic:
Read scrolls and spellbooks.
Ench
Daze:
Humanoid creature of 4 HD or less loses next action.
Evoc
Dancing Lights:
Creates torches or other lights.
Flare:
Dazzles one creature (–1 on attack rolls).
Light:
Object shines like a torch.
Ray of Frost:
Ray deals 1d3 cold damage.
Illus
Ghost Sound:
Figment sounds.
Necro
Disrupt Undead:
Deals 1d6 damage to one undead.
Touch of Fatigue:
Touch attack fatigues target.
Trans
Mage Hand:
5-pound telekinesis.
Mending:
Makes minor repairs on an object.
Message:
Whispered conversation at distance.
Open/Close:
Opens or closes small or light things.
Univ
Arcane Mark:
Inscribes a personal rune (visible or invisible).
Prestidigitation:
Performs minor tricks.
1ST-LEVEL SORCERER/WIZARD
SPELLS
Abjur
Alarm:
Wards an area for 2 hours/level.
Endure Elements:
Exist comfortably in hot or cold environments.
Hold Portal:
Holds door shut.
Protection from
Chaos/Evil/Good/Law:
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Shield:
Invisible disc gives +4 to AC, blocks magic missiles.
Conj
Grease:
Makes 10-ft. square or one object slippery.
Mage Armor:
Gives subject +4 armor bonus.
Mount:
Summons riding horse for 2 hours/level.
Obscuring Mist:
Fog surrounds you.
Summon Monster I:
Calls extraplanar creature to fight for you.
Unseen Servant:
Invisible force obeys your commands.
Div
Comprehend Languages:
You understand all spoken and written languages.
Detect Secret Doors:
Reveals hidden doors within 60 ft.
Detect Undead:
Reveals undead within 60 ft.
Identify M:
Determines properties of magic item.
True Strike:
+20 on your next attack roll.
Ench
Charm Person: Makes
one person your friend.
Hypnotism:
Fascinates 2d4 HD of creatures.
Sleep:
Puts 4 HD of creatures into magical slumber.
Evoc
Burning Hands:
1d4/level fire damage (max 5d4).
Floating Disk:
Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Magic Missile:
1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp:
Touch delivers 1d6/level electricity damage (max 5d6).
Illus
Color Spray:
Knocks unconscious, blinds, and/or stuns weak creatures.
Disguise Self:
Changes your appearance.
Magic Aura:
Alters object’s magic aura.
Silent Image:
Creates minor illusion of your design.
Ventriloquism:
Throws voice for 1 min./level.
Necro
Cause Fear:
One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch:
One touch/level deals 1d6 damage and possibly 1 Str damage.
Ray of Enfeeblement:
Ray deals 1d6 +1 per two levels Str damage.
Trans
Animate Rope: Makes
a rope move at your command.
Enlarge Person:
Humanoid creature doubles in size.
Erase: Mundane
or magical writing vanishes.
Expeditious Retreat:
Your speed increases by 30 ft.
Feather Fall:
Objects or creatures fall slowly.
Jump:
Subject gets bonus on Jump checks.
Magic Weapon: Weapon
gains +1 bonus.
Reduce Person:
Humanoid creature halves in size.
2ND-LEVEL SORCERER/WIZARD
SPELLS
Abjur
Arcane Lock M:
Magically locks a portal or chest.
Obscure Object:
Masks object against scrying.
Protection from
Arrows: Subject
immune to most ranged attacks.
Resist Energy:
Ignores first 10 (or more) points of damage/attack from specified energy type.
Conj
Acid Arrow:
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Fog Cloud:
Fog obscures vision.
Glitterdust:
Blinds creatures, outlines invisible creatures.
Summon Monster II:
Calls extraplanar creature to fight for you.
Summon Swarm:
Summons swarm of bats, rats, or spiders.
Web:
Fills 20-ft.-radius spread with sticky spiderwebs.
Div
Detect Thoughts:
Allows “listening” to surface thoughts.
Locate Object:
Senses direction toward object (specific or type).
See Invisibility:
Reveals invisible creatures or objects.
Ench
Daze Monster:
Living creature of 6 HD or less loses next action.
Hideous Laughter:
Subject loses actions for 1 round/level.
Touch of Idiocy:
Subject takes 1d6 points of Int, Wis, and Cha damage.
Evoc
Continual Flame M:
Makes a permanent, heatless torch.
Darkness:
20-ft. radius of supernatural shadow.
Flaming Sphere:
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Gust of Wind:
Blows away or knocks down smaller creatures.
Scorching Ray:
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter:
Sonic vibration damages objects or crystalline creatures.
Illus
Blur:
Attacks miss subject 20% of the time.
Hypnotic Pattern:
Fascinates (2d4 + level) HD of creatures.
Invisibility:
Subject is invisible for 1 min./level or until it attacks.
Magic Mouth M:
Speaks once when triggered.
Minor Image:
As silent image, plus some sound.
Mirror Image:
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection:
Misleads divinations for one creature or object.
Phantom Trap M:
Makes item seem
trapped.
Necro
Blindness/Deafness:
Makes subject blinded or deafened.
Command Undead:
Undead creature obeys your commands.
False Life:
Gain 1d10 temporary hp +1/level (max +10).
Ghoul Touch:
Paralyzes one subject, which exudes stench
Scare:
Panics creatures of less than 6 HD.
Spectral Hand:
Creates disembodied glowing hand to deliver touch attacks.
Trans
Alter Self:
Assume form of a similar creature.
Bear’s Endurance:
Subject gains +4 to Con for 1 min./level.
Bull’s Strength:
Subject gains +4 to Str for 1 min./level.
Cat’s Grace:
Subject gains +4 to Dex for 1 min./level.
Darkvision:
See 60 ft. in total darkness.
Eagle’s Splendor:
Subject gains +4 to Cha for 1 min./level.
Fox’s Cunning:
Subject gains +4 Int for 1 min./level.
Knock:
Opens locked or magically sealed door.
Levitate:
Subject moves up and down at your direction.
Owl’s Wisdom:
Subject gains +4 to Wis for 1 min./level.
Pyrotechnics:
Turns fire into blinding light or choking smoke.
Rope Trick:
As many as eight creatures hide in extradimensional space.
Spider Climb:
Grants ability to walk on walls and ceilings.
Whispering Wind:
Sends a short message 1 mile/level.
3RD-LEVEL SORCERER/WIZARD
SPELLS
Abjur
Dispel Magic:
Cancels magical spells and effects.
Explosive Runes:
Deals 6d6 damage when read.
Magic Circle against
Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10
min./level.
Nondetection M:
Hides subject from divination, scrying.
Protection from
Energy: Absorb 12
points/level of damage from one kind of energy.
Conj
Phantom Steed:
Magic horse appears for 1 hour/level.
Sepia Snake Sigil M:
Creates text symbol that immobilizes reader.
Sleet Storm:
Hampers vision and movement.
Stinking Cloud:
Nauseating vapors, 1 round/level.
Summon Monster III:
Calls extraplanar creature to fight for you.
Div
Arcane Sight:
Magical auras become visible to you.
Clairaudience/Clairvoyance:
Hear or see at a distance for 1 min./level.
Tongues:
Speak any language.
Ench
Deep Slumber:
Puts 10 HD of creatures to sleep.
Heroism:
Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person:
Paralyzes one humanoid for 1 round/level.
Rage:
Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
Suggestion:
Compels subject to follow stated course of action.
Evoc
Daylight:
60-ft. radius of bright light.
Fireball:
1d6 damage per level, 20-ft. radius.
Lightning Bolt:
Electricity deals 1d6/level damage.
Tiny Hut:
Creates shelter for ten creatures.
Wind Wall:
Deflects arrows, smaller creatures, and gases.
Illus
Displacement:
Attacks miss subject 50%.
Illusory Script M:
Only intended reader can decipher.
Invisibility Sphere:
Makes everyone within 10 ft. invisible.
Major Image:
As silent image, plus sound, smell and thermal effects.
Necro
Gentle Repose:
Preserves one corpse.
Halt Undead:
Immobilizes undead for 1 round/level.
Ray of Exhaustion:
Ray makes subject exhausted.
Vampiric Touch:
Touch deals 1d6/two levels damage; caster gains damage as hp.
Trans
Blink:
You randomly vanish and reappear for 1 round/level.
Flame Arrow:
Arrows deal +1d6 fire damage.
Fly:
Subject flies at speed of 60 ft.
Gaseous Form:
Subject becomes insubstantial and can fly slowly.
Haste:
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Keen Edge:
Doubles normal weapon’s threat range.
Magic Weapon, Greater:
+1/four levels (max +5).
Secret Page:
Changes one page to hide its real content.
Shrink Item:
Object shrinks to one-sixteenth size.
Slow:
One subject/level takes only one action/round, –1 to AC, reflex saves, and
attack rolls.
Water Breathing:
Subjects can breathe underwater.
4TH-LEVEL SORCERER/WIZARD
SPELLS
Abjur
Dimensional Anchor:
Bars extradimensional movement.
Fire Trap M:
Opened object deals 1d4 damage +1/level.
Globe of
Invulnerability, Lesser:
Stops 1st- through 3rd-level spell effects.
Remove Curse:
Frees object or person from curse.
Stoneskin M:
Ignore 10 points of damage per attack.
Conj
Black Tentacles:
Tentacles grapple all within 20 ft. spread.
Dimension Door:
Teleports you short distance.
Minor Creation:
Creates one cloth or wood object.
Secure Shelter:
Creates sturdy cottage.
Solid Fog:
Blocks vision and slows movement.
Summon Monster IV:
Calls extraplanar creature to fight for you.
Div
Arcane Eye:
Invisible floating eye moves 30 ft./round.
Detect Scrying:
Alerts you of magical eavesdropping.
Locate Creature:
Indicates direction to familiar creature.
Scrying F:
Spies on subject from a distance.
Ench
Charm Monster:Makes
monster believe it is your ally.
Confusion:
Subjects behave oddly for 1 round/level.
Crushing Despair:
Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser:
Commands subject of 7 HD or less.
Evoc
Fire Shield:
Creatures attacking you take fire damage; you’re protected from heat or cold.
Ice Storm:
Hail deals 5d6 damage in cylinder 40 ft. across.
Resilient Sphere:
Force globe protects but traps one subject.
Shout:
Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire:
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall
deals 2d6 damage +1/level.
Wall of Ice:
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap
creatures inside.
Illus
Hallucinatory Terrain:
Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall:
Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater:
As invisibility, but subject can attack and stay invisible.
Phantasmal Killer:
Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern:
Lights fascinate 24 HD of creatures.
Shadow Conjuration:
Mimics conjuration below 4th level, but only 20% real.
Necro
Animate Dead M:
Creates undead skeletons and zombies.
Bestow Curse:
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance
of losing each action.
Contagion:
Infects subject with chosen disease.
Enervation:
Subject gains 1d4 negative levels.
Fear:
Subjects within cone flee for 1 round/level.
Trans
Enlarge Person, Mass:
Enlarges several creatures.
Mnemonic Enhancer F:
Wizard only. Prepares extra spells or retains one just cast.
Polymorph:
Gives one willing subject a new form.
Reduce Person, Mass:
Reduces several creatures.
Stone Shape:
Sculpts stone into any shape.
5TH-LEVEL SORCERER/WIZARD
SPELLS
Abjur
Break Enchantment:
Frees subjects from enchantments, alterations, curses, and petrification.
Dismissal:
Forces a creature to return to native plane.
Mage’s Private
Sanctum: Prevents
anyone from viewing or scrying an area for 24 hours.
Conj
Cloudkill:
Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Mage’s Faithful
Hound: Phantom dog
can guard, attack.
Major Creation:
As minor creation, plus stone and metal.
Planar Binding,
Lesser: Traps
extraplanar creature of 6 HD or less until it performs a task.
Secret Chest F:
Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Monster V:
Calls extraplanar creature to fight for you.
Teleport:
Instantly transports you as far as 100 miles/level.
Wall of Stone:
Creates a stone wall that can be shaped.
Div
Contact Other Plane:
Lets you ask question of extraplanar entity.
Prying Eyes:
1d4 +1/level floating eyes scout for you.
Telepathic Bond:
Link lets allies communicate.
Ench
Dominate Person:
Controls humanoid telepathically.
Feeblemind:
Subject’s Int and Cha drop to 1.
Hold Monster:
As hold person, but any creature.
Mind Fog:
Subjects in fog get –10 to Wis and Will checks.
Symbol of Sleep M:
Triggered rune puts nearby creatures into catatonic slumber.
Evoc
Cone of Cold:
1d6/level cold damage.
Interposing Hand:
Hand provides cover against one opponent.
Sending:
Delivers short message anywhere, instantly.
Wall of Force:Wall
is immune to damage.
Illus
Dream:
Sends message to anyone sleeping.
False Vision M:
Fools scrying with an illusion.
Mirage Arcana:
As hallucinatory terrain, plus structures.
Nightmare:
Sends vision dealing 1d10 damage, fatigue.
Persistent Image:
As major image, but no concentration required.
Seeming:
Changes appearance of one person per two levels.
Shadow Evocation:
Mimics evocation below 5th level, but only 20% real.
Necro
Blight:
Withers one plant or deals 1d6/level damage to plant creature.
Magic Jar F:
Enables possession of another creature.
Symbol of Pain M:
Triggered rune wracks nearby creatures with pain.
Waves of Fatigue:
Several targets become fatigued.
Trans
Animal Growth:
One animal/two levels doubles in size.
Baleful Polymorph:
Transforms subject into harmless animal.
Fabricate:
Transforms raw materials into finished items.
Overland Flight:
You fly at a speed of 40 ft. and can hustle over long distances.
Passwall:
Creates passage through wood or stone wall.
Telekinesis:
Moves object, attacks creature, or hurls object or creature.
Transmute Mud to Rock:
Transforms two 10-ft. cubes per level.
Transmute Rock to Mud:
Transforms two 10-ft. cubes per level.
Univ
Permanency X:Makes
certain spells permanent.
6TH-LEVEL SORCERER/WIZARD
SPELLS
Abjur
Antimagic Field:
Negates magic within 10 ft.
Dispel Magic, Greater:
As dispel magic, but +20 on check.
Globe of
Invulnerability: As lesser
globe of invulnerability, plus 4th-level spell effects.
Guards and Wards:
Array of magic effects protect area.
Repulsion:
Creatures can’t approach you.
Conj
Acid Fog:
Fog deals acid damage.
Planar Binding:
As lesser planar binding, but up to 12 HD.
Summon Monster VI:
Calls extraplanar creature to fight for you.
Wall of Iron M:
30 hp/four levels; can topple onto foes.
Div
Analyze Dweomer F:
Reveals magical aspects of subject.
Legend Lore M
F: Lets you learn tales about a person, place, or thing.
True Seeing M:
Lets you see all things as they really are.
Ench
Geas/Quest:
As lesser geas, plus it affects any creature.
Heroism, Greater:
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary
hp.
Suggestion, Mass:
As suggestion, plus one subject/level.
Symbol of Persuasion M:
Triggered rune charms nearby creatures.
Evoc
Chain Lightning:
1d6/level damage; 1 secondary bolt/level each deals half damage.
Contingency F:
Sets trigger condition for another spell.
Forceful Hand:
Hand pushes creatures away.
Freezing Sphere:
Freezes water or deals cold damage.
Illus
Mislead:
Turns you invisible and creates illusory double.
Permanent Image:
Includes sight, sound, and smell.
Programmed Image M:
As major image, plus triggered by event.
Shadow Walk:
Step into shadow to travel rapidly.
Veil:
Changes appearance of group of creatures.
Necro
Circle of Death M:
Kills 1d4/level HD of creatures.
Create Undead M:
Creates ghouls, ghasts, mummies, or mohrgs.
Eyebite:
Target becomes panicked, sickened, and comatose.
Symbol of Fear M:
Triggered rune panics nearby creatures.
Undeath to Death M:
Destroys 1d4/level HD of undead (max 20d4).
Trans
Bear’s Endurance,
Mass: As bear’s
endurance, affects one subject/level.
Bull’s Strength,
Mass: As bull’s
strength, affects one subject/ level.
Cat’s Grace, Mass:
As cat’s grace, affects one subject/level.
Control Water:
Raises or lowers bodies of water.
Disintegrate:Makes
one creature or object vanish.
Eagle’s Splendor,
Mass: As eagle’s
splendor, affects one subject/level.
Flesh to Stone:
Turns subject creature into statue.
Fox’s Cunning, Mass:
As fox’s cunning, affects one subject/ level.
Mage’s Lucubration:
Wizard only. Recalls spell of 5th level or lower.
Move Earth:
Digs trenches and build hills.
Owl’s Wisdom, Mass:
As owl’s wisdom, affects one subject/ level.
Stone to Flesh:
Restores petrified creature.
Transformation M:
You gain combat bonuses.
7TH-LEVEL SORCERER/WIZARD
SPELLS
Abjur
Banishment:
Banishes 2 HD/level of extraplanar creatures.
Sequester:
Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning:
Reflect 1d4+6 spell levels back at caster.
Conj
Instant Summons M:
Prepared object appears in your hand.
Mage’s Magnificent
Mansion F:
Door leads to extradimensional mansion.
Phase Door:
Creates an invisible passage through wood or stone.
Plane Shift F:
As many as eight subjects travel to another plane.
Summon Monster VII:
Calls extraplanar creature to fight for you.
Teleport, Greater:
As teleport, but no range limit and no off-target arrival.
Teleport Object:
As teleport, but affects a touched object.
Div
Arcane Sight, Greater:
As arcane sight, but also reveals magic effects on creatures and objects.
Scrying, Greater:
As scrying, but faster and longer.
Vision M
X: As legend lore, but quicker and strenuous.
Ench
Hold Person, Mass:
As hold person, but all within 30 ft.
Insanity:
Subject suffers continuous confusion.
Power Word Blind:
Blinds creature with 200 hp or less.
Symbol of Stunning M:
Triggered rune stuns nearby creatures.
Evoc
Delayed Blast
Fireball: 1d6/level
fire damage; you can postpone blast for 5 rounds.
Forcecage M:
Cube or cage of force imprisons all inside.
Grasping Hand:
Hand provides cover, pushes, or grapples.
Mage’s Sword F:
Floating magic blade strikes opponents.
Prismatic Spray:
Rays hit subjects with variety of effects.
Illus
Invisibility, Mass:
As invisibility, but affects all in range.
Project Image:
Illusory double can talk and cast spells.
Shadow Conjuration,
Greater: As shadow
conjuration, but up to 6th level and 60% real.
Simulacrum M
X: Creates partially real double of a creature.
Necro
Control Undead:
Undead don’t attack you while under your command.
Finger of Death:
Kills one subject.
Symbol of Weakness M:
Triggered rune weakens nearby creatures.
Waves of Exhaustion:
Several targets become exhausted.
Trans
Control Weather:
Changes weather in local area.
Ethereal Jaunt:
You become ethereal for 1 round/level.
Reverse Gravity:
Objects and creatures fall upward.
Statue:
Subject can become a statue at will.
Univ
Limited Wish X:
Alters reality—within spell limits.
8TH-LEVEL SORCERER/WIZARD
SPELLS
Abjur
Dimensional Lock:
Teleportation and interplanar travel blocked for one day/level.
Mind Blank:
Subject is immune to mental/emotional magic and scrying.
Prismatic Wall: Wall’s
colors have array of effects.
Protection from Spells
M F: Confers +8 resistance bonus.
Conj
Incendiary Cloud:
Cloud deals 4d6 fire damage/round.
Maze:
Traps subject in extradimensional maze.
Planar Binding,
Greater: As lesser
planar binding, but up to 18 HD.
Summon Monster VIII:
Calls extraplanar creature to fight for you.
Trap the Soul M
F: Imprisons subject within gem.
Div
Discern Location:
Reveals exact location of creature or object.
Moment of Prescience:
You gain insight bonus on single attack roll, check, or save.
Prying Eyes, Greater:
As prying eyes, but eyes have true seeing.
Ench
Antipathy:
Object or location affected by spell repels certain creatures.
Binding M:
Utilizes an array of techniques to imprison a creature.
Charm Monster, Mass:
As charm monster, but all within 30 ft.
Demand:
As sending, plus you can send suggestion.
Irresistible
Dance: Forces subject
to dance.
Power Word Stun:
Stuns creature with 150 hp or less.
Symbol of Insanity M:
Triggered rune renders nearby creatures insane.
Sympathy F:
Object or location attracts certain creatures.
Evoc
Clenched Fist:
Large hand provides cover, pushes, or attacks your foes.
Polar Ray:
Ranged touch attack deals 1d6/level cold damage.
Shout, Greater:
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sunburst:
Blinds all within 10 ft., deals 6d6 damage.
Illus
Scintillating Pattern:
Twisting colors confuse, stun, or render unconscious.
Screen:
Illusion hides area from vision, scrying.
Shadow Evocation,
Greater: As shadow
evocation, but up to 7th level and 60% real.
Telekinetic Sphere:
As resilient sphere, but you move sphere telekinetically.
Necro
Clone M
F: Duplicate awakens when original dies.
Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
Horrid Wilting:
Deals 1d6/level damage within 30 ft.
Symbol of Death M:
Triggered rune slays nearby creatures.
Trans
Iron Body:
Your body becomes living iron.
Polymorph Any Object:
Changes any subject into anything else.
Temporal Stasis M:
Puts subject into suspended animation.
9TH-LEVEL SORCERER/WIZARD
SPELLS
Abjur
Freedom:
Releases creature from imprisonment.
Imprisonment:
Entombs subject beneath the earth.
Mage’s Disjunction:
Dispels magic, disenchants magic items.
Prismatic Sphere:
As prismatic wall, but surrounds on all sides.
Conj
Gate X:
Connects two planes for travel or summoning.
Refuge M:
Alters item to transport its possessor to you.
Summon Monster IX:
Calls extraplanar creature to fight for you.
Teleportation Circle M:
Circle teleports any creature inside to designated spot.
Div
Foresight:
“Sixth sense” warns of impending danger.
Ench
Dominate Monster:
As dominate person, but any creature.
Hold Monster, Mass:
As hold monster, but all within 30 ft.
Power Word Kill:
Kills one creature with 100 hp or less.
Evoc
Crushing Hand:
Large hand provides cover, pushes, or crushes your foes.
Meteor Swarm:
Four exploding spheres each deal 6d6 fire damage.
Illus
Shades:
As shadow conjuration, but up to 8th level and 80% real.
Weird:
As phantasmal killer, but affects all within 30 ft.
Necro
Astral Projection M:
Projects you and companions onto Astral Plane.
Energy Drain:
Subject gains 2d4 negative levels.
Soul Bind F:
Traps newly dead soul to prevent resurrection.
Wail of the Banshee:
Kills one creature/level.
Trans
Etherealness:
Travel to Ethereal Plane with companions.
Shapechange F:
Transforms you into any creature, and change forms once per round.
Time Stop:
You act freely for 1d4+1 rounds.
Univ
Wish X:
As limited wish, but with fewer limits.