Male Sea Dwarf Mnk11: CR 11; Medium Humanoid (Dwarf)
HD 11d8+44(Monk) ; hp 85;
AC:15 (Flatfooted:15 Touch:12);
Atk +10/5 base melee, +7/2 base ranged;
SQ: +2 Saves vs. Poison, +2 Saves vs. Spells and Spell-like Effects, +2 Saves vs. Enchantment Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Darkvision (Ex): 60 ft., Stability (Ex), Seacunning (Ex), Weapon Familiarity (Ex);
SV Fort +11, Ref +6, Will +9;
STR 14, DEX 9, CON 18, INT 12, WIS 15, CHA 13.
Skills: Balance +11, Escape Artist +9, Hide +6, Jump +16, Listen +12, Move Silently +3, Profession (Sailor) +4, Spot +16, Swim +10, Tumble +13.
Feats: Deflect Arrows, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Leadership, Power Attack, Run, Weapon Focus: Unarmed strike.
Weapons: +2 Siangham (8,303 gp); +1 Shuriken (5) (3,501 gp); +1 Shuriken (5) (3,501 gp).
Magic: Wondrous: Bracers of Armor (+2) (4,000 gp); Ring: Protection +1 (2,000 gp); Wondrous: Amulet of Natural Armor (+1) (2,000 gp).
Gremet hails from the clan of Duli, a relatively peaceful clan situated on the high cliffs. He is well regarded by the other clan leaders and was unanimously elected Prefect of the Republic. Much of his day is spent in contemplation at the clan monastery but he can often been seen walking the sea shores giving temporary relief to the lookouts who watch for Saughin attacks.
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