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Sealed away in the forest with their Gray Elf allies, Lord
Dracten Koelar and his reptilian brothers are becoming a force to be
reckoned with. Being small in stature, they have always been on the
receiving end of other races aggression. After the Veil, their unhindered
prowess with arcane spells allowed them to secure an alliance with the Gray
Elves, one of the most powerful races active on the surface.
Kobolds have developed a unique magocrasty that rules both kobold and Gray
Elf society. Due to their draconic ancestry, some particular of the Veil
has rendered the Kobolds, as a race, immune to the negative effects the veil.
The reverence afforded spell casters in this new society has allowed kobolds to
acquire the one thing that they have historically been denied, respect.
- Kobold base speed is
20 feet.
- Small size: Kobolds gain a +1 size bonus to AC and attack rolls and a +4 size bonus to
Hide checks, but they must use smaller weapons than humans use, and their
lifting and carrying limits are three-quarters of those of Medium-size
creatures.
- -4 Strength, +4 Dexterity, +2 Charisma
- Darkvision: Kobolds can
see in the dark up to 60 feet. Darkvision is black and white only, but it is
otherwise like normal sight, and dwarves can function just fine with no light at
all.
- As a result of their affiliation with the Gray elves,
Kobolds gain a +2 racial bonus on their Perception checks.
- Tough Hide: Kobolds receive a +1 natural armor
bonus.
- Automatic Languages: Common, Draconic,
and Elven.
- Bonus Languages: Dwarven, Giant, Gnome, Goblin, Orc, and Sylvan.
Dractmen
elf - kobold
Dractmen are the abominations created when a Grey Elf and a Kobold
mate. Due to the cultural mingling between these two species, this
new race is beginning to appear more often. Lucky for the world,
these children appear to be sterile. Sages fear that perhaps the
offspring may be able to mate with another of its species. The
possibility of a whole new sub race has driven many researches to extremes
to gather information. Real research has been impossible due to the
ferocity their parent races protect them.
Being born in the kobold/gray elf mixed culture, Dractmen are sheltered
from the outside prejudices against them. Often, a child of kobold
and elf will be "adopted" by one of the noble families and
raised with special privileges. Adult Dractmen are given a special place
in the society and few ever chose to leave the cities.
- Small: Dractmen gain
a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks,
but they must use smaller weapons than humans use, and their lifting and
carrying limits are three-quarters of those of Medium-size creatures.
- -4 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, +2
Charisma.
- Darkvision: Dractmen can see
in the dark up to 60 feet. Darkvision is black and white only, but it is
otherwise like normal sight, and an Dractmen can function just fine with
no light at all.
- Keen Senses: Kobolds receive a +2 racial bonus on Perception skill checks.
- Elven Blood: Dractmen are considered elves for magic item use and special effects.
- Automatic Languages: Common,
Draconic, and Elven.
- Bonus Languages: Gnoll,
Gnome, Goblin, Orc, and Sylvan.
- Effective Level: +2
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