Join the Exchange| RPG NEWS | ARCHIVE | SHEETS | SHOPPING | E-BOOKS | INDIE

Kobold

Sealed away in the forest with their Gray Elf allies, Lord Dracten Koelar and his reptilian brothers are becoming a force to be reckoned with.  Being small in stature, they have always been on the receiving end of other races aggression.  After the Veil, their unhindered prowess with arcane spells allowed them to secure an alliance with the Gray Elves, one of the most powerful races active on the surface.

Kobolds have developed a unique magocrasty that rules both kobold and Gray Elf society.  Due to their draconic ancestry, some particular of the Veil has rendered the Kobolds, as a race, immune to the negative effects the veil.  The reverence afforded spell casters in this new society has allowed kobolds to acquire the one thing that they have historically been denied, respect. 

Dractmen
elf - kobold

Dractmen are the abominations created when a Grey Elf and a Kobold mate.  Due to the cultural mingling between these two species, this new race is beginning to appear more often.  Lucky for the world, these children appear to be sterile.  Sages fear that perhaps the offspring may be able to mate with another of its species.  The possibility of a whole new sub race has driven many researches to extremes to gather information.  Real research has been impossible due to the ferocity their parent races protect them.

Being born in the kobold/gray elf mixed culture, Dractmen are sheltered from the outside prejudices against them.  Often, a child of kobold and elf will be "adopted" by one of the noble families and raised with special privileges. Adult Dractmen are given a special place in the society and few ever chose to leave the cities.  

·        Small size:  Dractmen gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.  

·         -4 Strength, +2 Dexterity, -4 Constitution, +2 Intelligence,  +2 Charisma.

·         Darkvision: Dractmen can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an Dractmen can function just fine with no light at all.

·         +1 racial bonus on Listen, Search, and Spot checks.

·         Elven Blood:   Dractmen are considered elves for magic item use and special effects.

·         Automatic Languages: Common, Draconic, and Elven.

·         Bonus Languages: Gnoll, Gnome, Goblin, Orc, and Sylvan.  

·         Favored Class:  Wizard

·         Effective Level: +2