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Bastard Races

Traykon is home to many different races.  These "pure" races often interbreed with other races and the resulting "bastards" fit into neither culture.  These "half" beings often are sterile but those that are capable of breeding often do so with abandon.

Oroki
elf / orc

The feared result when an Elf breeds with an Orc.  The Oroki are creatures of legend.  Most of these unfortunate children are killed at birth when their elven parents confirm their nature.  Oroki that are born in Orc lands are highly prized.  These fierce engines of destruction can lead an orc clan to greatness.  Luckily for other races, the Oroki are sterile and can never reproduce.

Oroki are magical creatures.  They are stronger than either of their parents.  An Oroki has magically hardened skin and unbelievable healing powers.  Elves see these creatures as abominations and will do all within their power to see them destroyed.  Sentient races everywhere have learned to fear Oroki and will often target them first in a battle.

         Medium Sized

         Oroki base speed is 40 feet.

         Darkvision: Oroki can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an Oroki can function just fine with no light at all.

         +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence, -2 Charisma.

         Orc Blood:   Oroki are considered orcs for magic item use and special effects.

Elven Blood:   Oroki are considered elves for magic item use and special effects.

Automatic Languages: Common and Orc.

Regeneration 5

         Damage Reduction 5/- (This damage reduction stacks with that given by a class or spell)

Natural Armor +2

Bonus Languages: Draconic, Elven, Giant, Gnoll, Gnome, Goblin, and Sylvan.  

Favored Class:  Barbarian 

Effective Level: +6 

Dractmen
elf - kobold

Dractmen are the abominations created when a Grey Elf and a Kobold mate.  Due to the cultural mingling between these two species, this new race is beginning to appear more often.  Lucky for the world, these children appear to be sterile.  Sages fear that perhaps the offspring may be able to mate with another of its species.  The possibility of a whole new sub race has driven many researches to extremes to gather information.  Real research has been impossible due to the ferocity their parent races protect them.

Being born in the kobold/gray elf mixed culture, Dractmen are sheltered from the outside prejudices against them.  Often, a child of kobold and elf will be "adopted" by one of the noble families and raised with special privileges. Adult Dractmen are given a special place in the society and few ever chose to leave the cities.  

Small size:  Dractmen gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.  

-4 Strength, +2 Dexterity, -4 Constitution, +2 Intelligence,  +2 Charisma.

Darkvision: Dractmen can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an Dractmen can function just fine with no light at all.

+1 racial bonus on Listen, Search, and Spot checks.

Elven Blood:   Dractmen are considered elves for magic item use and special effects.

Automatic Languages: Common, Draconic, and Elven.

Bonus Languages: Gnoll, Gnome, Goblin, Orc, and Sylvan.  

Favored Class:  Wizard

Effective Level: +2

Goloron
goblin - orc

Both goblin and orc races have deviant ideas of "recreation" and "torture."  Often, these two races find themselves with captured specimens of the other species.  Rape is an standard torture technique for these races.  All too often, a Goloron is born of this act.

Goloron's are children of rage and pain.  Many grow to be mindless killing machines.  Whatever culture they grow up in, they are trained in the ways of combat from n early age.  Often, a truly prosperous tribe will have several of these creatures leading their war parties.

Golorons are completely unable to reproduce.  They also have a lifespan of only about 40 years, but they reach adulthood in a scant 10.  Goloron adventurers are normally lone survivors of a vanquished tribe.  Few sane beings will ever trust one of these creatures as anything other than front line "grunt" forces. 

Darkvision: Dractmen can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an Dractmen can function just fine with no light at all.

+4 racial bonus on poison saves

+2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma.

Orc Blood:   Goloron's are considered orcs for magic item use and special effects.

Goblin Blood:   Goloron's are considered goblin for magic item use and special effects.

Automatic Languages: Common, Goblin, and Orc.

Bonus Languages: Draconic, Giant, Gnoll, Gnome, and Sylvan.  

Favored Class:  Barbarian

Effective Level: +2