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Half Orc

Half orcs are the results of a breeding between humans and orcs.  These beings are much smarter than their Orc lineage and stronger than human stock. These differences alienates them from either culture.  In Orc lands, their superior intelligence gives them an advantage over their more savage relations.  Most Half Orcs that stay within orc lands become leaders of their clans or weapons for its rulers.  In human lands, Half Orcs have more freedom to choose a pathway but are still viewed as savage and unclean. 

Half Orcs have no society of their own.  They are outcasts in whatever society they choose to live in.  Half Orcs often make their living on the fringe of society, often as Barbarians, Rangers, or Fighters.  Half Orcs prefer to breed with others of their kind.  No matter what a Half Orc breeds with, the resulting offspring is always a half orc.

  • +2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Half-orcs have a base speed of 30 feet.
  • Darkvision: Half-orcs can see in the dark up to 60 feet.
  • Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
  • Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
  • Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
  • Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
  • Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

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