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Half Elf

Most Half elves are of Wind Elf descent.  Half elves do not have adjustments to their ability scores.  A half elf that mates with an elf produces a half elf.  As long as any human blood exists in the person, they will always be considered only half elf.  After about three generations of half elves mating with humans, the offspring is considered completely human.

Half elves have no society of their own.  They are outcasts in whatever society they choose to live in.  Most half-elves choose to live their lives apart from others of either of their parents race.  Half-elves often make their living on the fringe of society, often as rogues, rangers, druids, or bards.  

  • Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
  • +2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Half-elf base land speed is 30 feet.
  • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
  • Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
  • Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
  • Elven Blood: For all effects related to race, a half-elf is considered an elf.
  • Automatic Languages: Common and Elven.
  • Bonus Languages: Any (other than secret languages, such as Druidic).
  • Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.

elf - kobold

Dractmen are the abominations created when a Grey Elf and a Kobold mate.  Due to the cultural mingling between these two species, this new race is beginning to appear more often.  Lucky for the world, these children appear to be sterile.  Sages fear that perhaps the offspring may be able to mate with another of its species.  The possibility of a whole new sub race has driven many researches to extremes to gather information.  Real research has been impossible due to the ferocity their parent races protect them.

Being born in the kobold/gray elf mixed culture, Dractmen are sheltered from the outside prejudices against them.  Often, a child of kobold and elf will be "adopted" by one of the noble families and raised with special privileges. Adult Dractmen are given a special place in the society and few ever chose to leave the cities.  

  • Small:  Dractmen gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.  
  • -2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence,  +2 Charisma.
  • Darkvision: Dractmen can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an Dractmen can function just fine with no light at all.
  • Elven Blood:   Dractmen are considered elves for magic item use and special effects.
  • Automatic Languages: Common, Draconic, and Elven.
  • Bonus Languages: Gnoll, Gnome, Goblin, Orc, and Sylvan.  
  • Effective Level: +2

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