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Humanity

Humanity is spread over Traykon like a fungus.  Even in the areas that are inhospitable to them, they thrive.  This is the nature of man and Traykon has done little to change that.  All humans are pretty much alike.  There are variations in skin tone, hair color, and eye color that are more radical than the variances of other races.  Where other races are divided by subdivisions in their racial lineage, humans are divided by country and religion.

All Humans have the following racial traits:

  • +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Humans have a base speed of 30 feet.
  • Bonus Feat: Humans select one extra feat at 1st level.
  • Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
  • Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Humanity unlike other races, is separated by cultural and political lines where others have racial distinctions.  Humans from one kingdom may have a radically different outlook on life and adventure than those from even a neighboring kingdom.  See Kingdoms for more information on humanity.

Two groups of humans are worth mentioning here; the humans of the Empire and the humans of the Dreaming:

The Empire

The Humans of The Empire are a subjugated people.  Most humans in this kingdom are Barbarians.  The Teligrir rulers keep humans as slave labor.  They are the brute force that provide both entertainment in the arenas and fodder for conversion into mindless slaves.  Humans who are raised within The Empire know Common and Teligriri.  They are never taught other languages.  

The Empire long ago proscribed magic.  Some Snow Elf mages and a few renegade human mages have survived but humans who are found to dabble in the arcane arts are summarily transformed into mindless servants or killed outright.

The Dreaming

The Dreaming is the land of the Fey.  When Traykon was first formed, an area was set aside for the Fey to life in peace.  After the portals opened, humans wandered into the land of The Dreaming.  The Fey accepted the humans as long as they conformed to the needs of the land.  Some resisted and were banished, those who remained were changed forever.

Humans of the Dreaming have a few special abilities:

  • Low Light Vision 30 ft.
  • Long Life Span:  Humans of the Dreaming live twice as long.
  • Natural Empathy:  Humans of the Dreaming can "feel" when a natural creature is wounded or in distress.  This doesn't compel them to help the creature, but most will aid the animal when they can.  Consequently, humans of the Dreaming seldom ever kill anything.
  • Spell Use:  All Humans can cast Ghost Sound, Light, Prestidigitation, and Dancing Lights as if they were a 1st level Sorcerer.  This is a supernatural ability that can be used up to 6 times per day. This ability functions independently of any sorcerer levels that the Human might take.

Those who were born into The Dreaming will never choose to leave.  If one of the humans of The Dreaming is ever somehow separated from the lands of the Fey either by being exiled, becoming lost, or being removed, they will try everything possible to return.  It is the driving goal of these characters to return to the lands they know.

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