While every monster has the statistics that a
player would need to play the creature as a character, most monsters are not
suitable as PCs. Creatures who have an Intelligence score of 2 or lower, who
have no way to communicate, or who are so different from other PCs that they
disrupt the campaign should not be used. Some
creatures have strange innate abilities or great physical power, and thus are
questionable at best as characters (except in high-level campaigns).
Starting
Level of a Monster PC:
Monsters suitable for play have a level adjustment given in their statistics.
Add a monster’s level adjustment to its Hit Dice and class levels to get the
creature’s effective character level, or ECL. Effectively, monsters with a
level adjustment become multiclass character when they take class levels.
A creature’s “monster class” is always a favored class, and the creature
never takes XP penalties for having it.
Humanoids
and Class Levels:
Creatures with 1 or less HD replace their monster levels with their character
levels. The monster loses the attack bonus, saving throw bonuses, skills, and
feats granted by its 1 monster HD and gains the attack bonus, save bonuses,
skills, feats, and other class abilities of a 1st-level character of the
appropriate class.
Characters with more than 1 Hit Die because of their
race do not get a feat for their first class level as members of the common
races do, and they do not multiply the skill points for their first class level
by four. Instead, they have already received a feat for their first Hit Die
because of race, and they have already multiplied their racial skill points for
their first Hit Die by four.
Level
Adjustment and Effective Character Level: To determine the effective character level (ECL) of a
monster character, add its level adjustment to its racial Hit Dice and character
class levels.
Use ECL instead of character level to determine
how many experience points a monster character needs to reach its next level.
Also use ECL to determine starting wealth for a monster character.
Monster characters treat skills mentioned in their
monster entry as class skills.
If a monster has 1 Hit Die or less, or if it is a
template creature, it must start the game with one or more class levels, like a
regular character. If a monster has 2 or more Hit Dice, it can start with no
class levels (though it can gain them later).
Even if the creature is of a kind that normally
advances by Hit Dice rather than class levels a PC can gain class levels rather
than Hit Dice.
Feat
Acquisition and Ability Score Increases: A monster’s total Hit Dice, not its ECL, govern its
acquisition of feats and ability score increases.
Ability
Scores for Monster PCs: While
a monsters statistics give the ability scores for a typical creature of a
certain kind, any “monster” creature that becomes an adventurer is
definitely not typical. Therefore, when creating a PC from a creature, check
to see if the creature’s entry has any ability scores of 10 or higher. If so,
for each score, subtract 10 (if the score is even) or 11 (if the score is odd)
to get the creature’s modifier for that ability based on its race or kind.
Generate the character’s ability scores as normal, then add the racial ability
modifiers to get their ability scores.
Note:
Some monsters have base ability scores other than 10 and 11.
If alternate scores were used this will be indicated in the monster
entry. Also, some monsters that
make good PCs have their racial ability modifiers and other traits already
listed in their monster entry.
For ability scores lower than 10, the procedure is
different. First, determine the character’s ability scores, and compare that
number to the monster’s average ability score, using either the table below
that applies to Intelligence or the table that applies to the other five ability
scores.
The separate table for Intelligence ensures that no PC
ends up with an Intelligence score lower than 3. This is important, because
creatures with an Intelligence score lower than 3 are not playable characters.
Creatures with any ability score lower than 1 are also not playable.
|
Monster
PCs’ Intelligence Scores |
||||
|
Generated
Score |
––———
Monster Intelligence Score ———— |
|||
|
3 |
4–5 |
6–7 |
8–9 |
|
|
18 |
10 |
12 |
14 |
16 |
|
17 |
9 |
11 |
13 |
15 |
|
16 |
8 |
10 |
12 |
14 |
|
15 |
7 |
9 |
11 |
13 |
|
14 |
6 |
8 |
10 |
12 |
|
13 |
5 |
7 |
9 |
11 |
|
12 |
4 |
6 |
8 |
10 |
|
11 |
3 |
5 |
7 |
9 |
|
10 |
3 |
5 |
7 |
9 |
|
9 |
3 |
5 |
6 |
8 |
|
8 |
3 |
4 |
6 |
8 |
|
7 |
3 |
4 |
5 |
7 |
|
6 |
3 |
4 |
5 |
6 |
|
5 |
3 |
3 |
5 |
5 |
|
4 |
3 |
3 |
4 |
4 |
|
3 |
3 |
3 |
3 |
3 |
|
Monster
PCs’ Ability Scores |
|||||
|
Generated
Score |
—Monster
Ability Score (Str, Dex, Con, Wis, Cha)— |
||||
|
1 |
2–3 |
4–5 |
6–7 |
8–9 |
|
|
18 |
8 |
10 |
12 |
14 |
16 |
|
17 |
7 |
9 |
11 |
13 |
15 |
|
16 |
6 |
8 |
10 |
12 |
14 |
|
15 |
5 |
7 |
9 |
11 |
13 |
|
14 |
4 |
6 |
8 |
10 |
12 |
|
13 |
3 |
5 |
7 |
9 |
11 |
|
12 |
2 |
4 |
6 |
8 |
10 |
|
11 |
1 |
3 |
5 |
7 |
9 |
|
10 |
1 |
2 |
4 |
6 |
8 |
|
9 |
1 |
2 |
4 |
6 |
7 |
|
8 |
1 |
2 |
4 |
5 |
6 |
|
7 |
1 |
1 |
3 |
5 |
5 |
|
6 |
1 |
1 |
2 |
4 |
4 |
|
5 |
1 |
1 |
1 |
3 |
3 |
|
4 |
1 |
1 |
1 |
2 |
2 |
|
3 |
1 |
1 |
1 |
1 |
1 |
Other
Statistics for Monsters: Creatures
with Hit Dice of 1 or less have normal, class-based Hit Dice and features. They
get skills and feats appropriate to a 1st-level character (even if they have a
level adjustment).
Those with 2 or more Hit Dice have statistics based on
these Hit Dice plus Hit Dice for class levels (if any).
Experience
for Monsters: A
monster with Hit Dice of 1 or less, no level adjustment, and class levels uses
the same tables as standard PC races when determining experience needed.
A monster with Hit Dice of 1 or less, a level
adjustment, and class levels adds its class levels, Hit Die, and level
adjustment together when determining experience needed (class level + HD + level
adjustment).
A monster with more than one Hit Die, a level
adjustment, and class levels adds its Hit Dice, class levels, and level
adjustment together when determining experience needed (HD + level adjustment +
class level).