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Ogres are large brutish creatures that are distant relations to giants.  They are tribal in nature and small tribes can be found throughout Traykon.  Often, Ogre tribes will find employment as guards or "overseers" for a particularly brutish lord or merchant.  The Fire Giants of the Dragonspine Mountains use local Ogre tribes to act as overseers of their human "subjects" in outlying towns.  This constant proximity between virile young ogres and humans has led to a surge in half ogres born.

  • Large size: As Large creatures, Ogres suffer a -1 to their AC and -1 Attack Penalty.
  • Ogre base speed is 30 ft.
  • Darkvision: Ogres can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an Ogres can function just fine with no light at all.  
  • Giant Blood: Ogres are considered Giants for magic item use and special effects.
  • +10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma
  • Automatic Languages:  Common and Giant
  • Bonus Languages: Draconic, Gnoll, Gnome, Goblin, and Sylvan. 
  • Effective Level: +2

Half Ogre

A night of spent passions between a human an an Ogre can produce a lasting creation.  These rare creatures are most often the result of rape as Ogre raiders invade human civilizations.  The resulting offspring always appear human at birth and grow as normal humans.  Only their great strength and resilience marks them as having an "unusual" parentage.

Half Ogres may never know their true lineage.  Most mothers die during childbirth due to the massive trauma bearing one of these children causes.  Unless others who raise the child inform it of its parentage, the half ogre child will always think itself fully human.  When a half ogre breeds, the child is completely human.  

  • Medium Size
  • Half Ogre base speed is 30 feet.
  • Low-light Vision: Half Ogre can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • +4 Strength, +2 Constitution, -2 Intelligence,  -2 Charisma.
  • Automatic Languages: Common
  • Bonus  Languages: Any
  • Effective Level: +1
orc / ogre

Bestial and savage, the Orogs are a credit to their savage parents.  Born of the ill fated mating of orc and ogre, the Orog is often found leading orc shock troops and at the front lines of any besieging army.  Orog blood runs thin so these monsters are unable to breed offspring.  Many Ogre chieftains try to breed these creatures to aid their raiding parties.

Orogs are bestial siege engines.  Whether it is in Orcish army or an Ogre raiding party, the Orog is always added muscle.  Orogs are smaller than their ogre parents but much stronger than their Orc brethren.  Orogs who are raised outside of the savage cultures are often found as brute forces for some nobleman or as guards for a wealthy merchant.

  • Medium Sized
  • Orog base speed is 30 feet.
  • Darkvision: Orogs can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an Orog can function just fine with no light at all.
  • +6 Strength, +2 Constitution, -2 Intelligence,  -2 Wisdom, -2 Charisma.
  • Orc Blood:   Orogs are considered orcs for magic item use and special effects.
  • Automatic Languages: Common, Giant, and Orc.
  • Bonus Languages: Draconic, Giant, Gnoll, Gnome, Goblin, and Sylvan.
  • Effective Level: +3

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