FIENDISH SERVANT

Upon or after reaching 5th level, the Fallen can call a fiendish bat, cat, dire rat, horse, pony, raven, or toad to serve him. This creature may be used as a guardian (such as a bat), a helper (such as a cat), or a mount (such as a horse). The Fallenís servant further gains HD and special abilities based on the Fallenís character level.

The Fallen may have only one fiendish servant at a time. Should the Fallenís servant die, he may call for another one after one day. The new fiendish servant has all the accumulated abilities due a servant of the Fallenís current level.

Fallen Character Level* Bonus HD Natural Armor STR Adj. Int. Special
12 or less +2 +1 +1 6 Improved evasion, share spells, empathic link, share saving throws
13-15 +4 +3 +2 7 Speak with Fallen
16-18 +6 +5 +3 8 Blood bond
19-20 +8 +7 +4 9 Spell Resistance
21-25 +10 +9 +5 10  
26-30 +12 +11 +6 11  
*  After a character reaches 20th level, only his Fallen levels add to his fiendish servant abilities.

Fallen Character Level: The character level of the Fallen (his Fallen level plus his original class level).

Bonus Hit Dice: These are extra d8 Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the servantís base attack and base save bonuses, as normal.

Natural Armor: This is a bonus to the servantís natural armor rating.

Str Adj.: Add this figure to the servantís Strength score.

Int: The servantís Intelligence score. (The fiendish servant is smarter than normal animals of its kind.)

Improved Evasion: If the servant is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage on a successful saving throw and only half damage on a failed saving throw. Improved evasion is an extraordinary ability.

Share Spells: At the Fallenís option, he may have any spell he casts on himself also affect his servant. The servant must be within 5 feet. If the spell has a duration other than instantaneous, the spell stops affecting the servant if it moves farther than 5 feet away and will not affect the servant again even if the servant returns to the Fallen before the duration expires. Additionally, the Fallen may cast a spell with a target of ďYouĒ on his servant (as a touch range spell) instead of on himself. The Fallen and the servant can share spells even if the spells normally do not affect creatures of the servantís type (magical beast).

Empathic Link: The Fallen has an empathic link with the servant out to a distance of up to one mile. The Fallen cannot see through the servantís eyes, but they can communicate telepathically. Even intelligent servants see the world differently from humans, so misunderstandings are always possible. This empathic link is a supernatural ability.

Because of the empathic link between the servant and the Fallen, the Fallen has the same connection to a place or an item that the servant does.

Share Saving Throws: The servant uses its own base save or the Fallenís, whichever is higher.

Speak with Fallen: The Fallen and servant can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Blood Bond: The servant gains a +2 bonus to all attacks, checks, and saves if it witnesses the Fallen threatened or harmed. This bonus lasts as long as the threat is immediate and apparent.

Spell Resistance: The servantís spell resistance equals the Fallenís level + 5. To affect the servant with a spell, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the servantís spell resistance.