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PALADIN'S MOUNT

The paladinís mount is superior to a normal mount of its kind and has special powers, as described below. The standard mount for a Medium paladin is a heavy warhorse, and the standard mount for a Small paladin is a warpony. Another kind of mount, such as a riding dog (for a halfling paladin) or a Large shark (for a paladin in an aquatic campaign) may be allowed as well.

A paladinís mount is treated as a magical beast, not an animal, for the purpose of all effects that depend on its type (though it retains an animalís HD, base attack bonus, saves, skill points, and feats).

 

Paladin Level

Bonus HD

Natural Armor Adj.

Str Adj.

Int

Special

5thĖ7th

+2

+4

+1

6

Empathic link, improved evasion, share spells, share saving throws

8thĖ10th

+4

+6

+2

7

Improved speed

11thĖ14th

+6

+8

+3

8

Command creatures of its kind

15thĖ20th

+8

+10

+4

9

Spell resistance

 

Paladinís Mount Basics: Use the base statistics for a creature of the mountís kind, but make changes to take into account the attributes and characteristics summarized on the table and described below.

Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the mountís base attack and base save bonuses. A special mountís base attack bonus is equal to that of a cleric of a level equal to the mountís HD. A mount has good Fortitude and Reflex saves (treat it as a character whose level equals the animalís HD). The mount gains additional skill points or feats for bonus HD as normal for advancing a monsterís Hit Dice.

Natural Armor Adj.: The number on the table is an improvement to the mountís existing natural armor bonus.

Str Adj.: Add this figure to the mountís Strength score.

Int: The mountís Intelligence score.

Empathic Link (Su): The paladin has an empathic link with her mount out to a distance of up to 1 mile. The paladin cannot see through the mountís eyes, but they can communicate empathically.

Note that even intelligent mounts see the world differently from humans, so misunderstandings are always possible.

Because of this empathic link, the paladin has the same connection to an item or place that her mount does, just as with a master and his familiar (see Familiars).

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw and half damage if the saving throw fails.

Share Spells: At the paladinís option, she may have any spell (but not any spell-like ability) she casts on herself also affect her mount.

The mount must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the mount again even if it returns to the paladin before the duration expires. Additionally, the paladin may cast a spell with a target of ďYouĒ on her mount (as a touch range spell) instead of on herself. A paladin and her mount can share spells even if the spells normally do not affect creatures of the mountís type (magical beast).

Share Saving Throws: For each of its saving throws, the mount uses its own base save bonus or the paladinís, whichever is higher. The mount applies its own ability modifiers to saves, and it doesnít share any other bonuses on saves that the master might have.

Improved Speed (Ex): The mountís speed increases by 10 feet.

Command (Sp): Once per day per two paladin levels of its master, a mount can use this ability to command other any normal animal of approximately the same kind as itself (for warhorses and warponies, this category includes donkeys, mules, and ponies), as long as the target creature has fewer Hit Dice than the mount. This ability functions like the command spell, but the mount must make a DC 21 Concentration check to succeed if itís being ridden at the time. If the check fails, the ability does not work that time, but it still counts against the mountís daily uses. Each target may attempt a Will save (DC 10 + 1/2 paladinís level + paladinís Cha modifier) to negate the effect.

Spell Resistance (Ex): A mountís spell resistance equals its masterís paladin level + 5. To affect the mount with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the mountís spell resistance.