PALADIN'S MOUNT
The
paladin’s mount is superior to a normal mount of its kind and has special
powers, as described below. The standard mount for a Medium paladin is a heavy
warhorse, and the standard mount for a Small paladin is a warpony. Another kind
of mount, such as a riding dog (for a halfling paladin) or a Large shark (for a
paladin in an aquatic campaign) may be allowed as well.
A paladin’s mount
is treated as a magical beast, not an animal, for the purpose of all effects
that depend on its type (though it retains an animal’s HD, base attack bonus,
saves, skill points, and feats).
|
Paladin
Level |
Bonus
HD |
Natural
Armor Adj. |
Str
Adj. |
Int
|
Special |
|
5th–7th
|
+2 |
+4 |
+1 |
6 |
Empathic
link, improved evasion, share spells, share saving throws |
|
8th–10th
|
+4 |
+6 |
+2 |
7 |
Improved
speed |
|
11th–14th
|
+6 |
+8 |
+3 |
8 |
Command
creatures of
its kind |
|
15th–20th
|
+8 |
+10 |
+4 |
9 |
Spell
resistance |
Paladin’s
Mount Basics: Use the
base statistics for a creature of the mount’s kind, but make changes to
take into account the attributes and characteristics summarized on the table and
described below.
Bonus
HD: Extra eight-sided
(d8) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit
Dice improve the mount’s base attack and base save bonuses. A special
mount’s base attack bonus is equal to that of a cleric of a level equal to the
mount’s HD. A mount has good Fortitude and Reflex saves (treat it as a
character whose level equals the animal’s HD). The mount gains additional
skill points or feats for bonus HD as normal for advancing a monster’s Hit
Dice.
Natural
Armor Adj.: The
number on the table is an improvement to the mount’s existing natural armor
bonus.
Str
Adj.: Add this figure
to the mount’s Strength score.
Int: The
mount’s Intelligence score.
Empathic
Link (Su): The
paladin has an empathic link with her mount out to a distance of up to 1 mile.
The paladin cannot see through the mount’s eyes, but they can communicate
empathically.
Note that
even intelligent mounts see the world differently from humans, so
misunderstandings are always possible.
Because of
this empathic link, the paladin has the same connection to an item or place that
her mount does, just as with a master and his familiar (see Familiars).
Improved
Evasion (Ex): When
subjected to an attack that normally allows a Reflex saving throw for half
damage, a mount takes no damage if it makes a successful saving throw and half
damage if the saving throw fails.
Share
Spells: At the
paladin’s option, she may have any spell (but not any spell-like ability) she
casts on herself also affect her mount.
The mount
must be within 5 feet at the time of casting to receive the benefit. If the
spell or effect has a duration other than instantaneous, it stops affecting the
mount if it moves farther than 5 feet away and will not affect the mount again
even if it returns to the paladin before the duration expires. Additionally, the
paladin may cast a spell with a target of “You” on her mount (as a touch
range spell) instead of on herself. A paladin and her mount can share spells
even if the spells normally do not affect creatures of the mount’s type
(magical beast).
Share
Saving Throws: For
each of its saving throws, the mount uses its own base save bonus or the
paladin’s, whichever is higher. The mount applies its own ability modifiers to
saves, and it doesn’t share any other bonuses on saves that the master might
have.
Improved
Speed (Ex): The
mount’s speed increases by 10 feet.
Command
(Sp): Once per day
per two paladin levels of its master, a mount can use this ability to command
other any normal animal of approximately the same kind as itself (for warhorses
and warponies, this category includes donkeys, mules, and ponies), as long as
the target creature has fewer Hit Dice than the mount. This ability functions
like the command spell, but the mount must make a DC 21 Concentration
check to succeed if it’s being ridden at the time. If the check fails, the
ability does not work that time, but it still counts against the mount’s daily
uses. Each target may attempt a Will save (DC 10 + 1/2 paladin’s level +
paladin’s Cha modifier) to negate the effect.
Spell
Resistance (Ex): A
mount’s spell resistance equals its master’s paladin level + 5. To affect
the mount with a spell, a spellcaster must get a result on a caster level check
(1d20 + caster level) that equals or exceeds the mount’s spell resistance.