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Craft (Alchemy)

Basic Skills
Acrobatics
Appraise
Bluff
Climb
Craft 
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Knowledge
Linguistics
Perception
Perform
Profession
Ride
Sense Motive
Slight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magic Device
Skill Bonus
Character Drawbacks

Skill Changes

Craft (Alchemy)
Heal
Knowledge (Astrology
Knowledge (Nature)
Knowledge (Ritual)
Perform
Profession (Herbalist)
The Craft (Alchemy) skill is a highly valuable skill and has many uses.  It allows the identification and creation of many mixtures, salves, ointments and chemicals.  An extensive list of alchemical mixtures is listed here, but these are by no means all of the creations possible.  Work with your DM if you wish to create new possibilities.  This table assumes that the character has access to an alchemical lab and can obtain rare and unusual substances to work with.  The DM is the final arbiter of the viability of any mixture.  Although anyone may take this skill most many mixtures take someone with spellcasting ability to create.  Anything with a base DC over 25 requires that the crafter also be a spellcaster. Failures on Craft (Alchemy) checks can bring about catastrophic failures.

See Alchemical Items for a full listing of Alchemical Creations and Mixtures.


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