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Skill Changes

Concentration
Craft (Alchemy)
Heal
Knowledge (Astrology
Knowledge (Monster Type)
Knowledge (Nature)
Knowledge (Ritual)
Perform
Profession (Herbalist)
Search
Special Skills
 Epic Skills
Basic Skills
Appraise
Balance
Bluff
Climb
Craft 
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Hide
Intimidate
Jump
Knowledge
Listen
Move Silently
Open Lock
Profession
Ride
Sense Motive
Slight of Hand
Speak Language
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope

BALANCE (DEX; ARMOR CHECK PENALTY)

Check: You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:

Narrow Surface

Balance DC1

Difficult Surface

Balance DC1

7–12 inches wide

10

Uneven flagstone

102

2–6 inches wide

15

Hewn stone floor

102

Less than 2 inches wide

20

Sloped or angled floor

102

1 Add modifiers from Narrow Surface Modifiers, below, as appropriate.

2 Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.

Narrow Surface Modifiers

 

Surface

DC Modifier1

Lightly obstructed 

+2

Severely obstructed

+5

Lightly slippery

+2

Severely slippery

+5

Sloped or angled

+2

1 Add the appropriate modifier to the Balance DC of a narrow surface.

These modifiers stack.

Being Attacked while Balancing: You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.

Accelerated Movement: You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge.

Action: None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.

Special: If you have the Agile feat, you get a +2 bonus on Balance checks.

Synergy: If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.


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