Site News
Basic Skills
Disable Device
Escape Artist
Handle Animal
Sense Motive
Slight of Hand
Use Magic Device
Skill Bonus
Character Drawbacks

Skill Changes

Craft (Alchemy)
Knowledge (Astrology
Knowledge (Nature)
Knowledge (Ritual)
Profession (Herbalist)


Check: You can change anotherís behavior with a successful check. Your Intimidate check is opposed by the targetís modified level check (1d20 + character level or Hit Dice + targetís Wisdom bonus [if any] + targetís modifiers on saves against fear). If you beat your targetís check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6◊10 minutes afterward. After this time, the targetís default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile).

If you fail the check by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts.

Demoralize Opponent: You can also use Intimidate to weaken an opponentís resolve in combat. To do so, make an Intimidate check opposed by the targetís modified level check (see above). If you win, the target becomes shaken for 1 round. A shaken character takes a Ė2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.

Action: Varies. Changing anotherís behavior requires 1 minute of interaction. Intimidating an opponent in combat is a standard action.

Try Again: Optional, but not recommended because retries usually do not work. Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesnít help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.

Special: You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target. Conversely, you take a Ė4 penalty on your Intimidate check for every size category that you are smaller than your target.

A character immune to fear canít be intimidated, nor can nonintelligent creatures.

If you have the Persuasive feat, you get a +2 bonus on Intimidate checks.

Synergy: If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.

Warning: include(): http:// wrapper is disabled in the server configuration by allow_url_include=0 in /home/content/90/11793790/html/skills/intimidate.php on line 58

Warning: include( failed to open stream: no suitable wrapper could be found in /home/content/90/11793790/html/skills/intimidate.php on line 58

Warning: include(): Failed opening '' for inclusion (include_path='.:/usr/local/php5_6/lib/php') in /home/content/90/11793790/html/skills/intimidate.php on line 58