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Knowledge (Monster Type)

Basic Skills
Acrobatics
Appraise
Bluff
Climb
Craft 
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Knowledge
Linguistics
Perception
Perform
Profession
Ride
Sense Motive
Slight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magic Device
Skill Bonus
Character Drawbacks

Skill Changes

Craft (Alchemy)
Heal
Knowledge (Astrology
Knowledge (Nature)
Knowledge (Ritual)
Perform
Profession (Herbalist)

The Knowledge (Monster Type) skill counts as a separate skill for each type of creature.

Task DC
Recognize monster 10
Know weakness/strength 15
Know Customs 20
Specific Information (Leader's Name, etc.) 25
Recognize monster 10
Common Monster --
Uncommon Monster +5
Rare Monster +10
Unique Monster +15

Monster Types

  • Aberration - This covers all monsters of the Aberration type, such as Beholders.
  • Animal - This is covered under the Knowledge (nature) and Survival skills (Player's Handbook, page 70 and 76).
  • Beast - This is covered under the Knowledge (nature) and Survival skills (Player's Handbook, page 70 and 76).
  • Construct - This covers animated objects and man-made constructs, such as golems.
  • Dragon - This covers all creatures of the Dragon type, such as dragons and wyverns.
  • Elemental - This covers creatures of the Elemental type, such as invisible stalkers
    • Special: If you have 5 or more ranks in Knowledge (planes) you get a +2 synergy bonus to Knowledge (Elemental) checks.
  • Fey - This covers all creatures of the Fey (faerie) type, such as dryads.
  • Giant - This skill covers all creatures of the Giant type, such as ogres and trolls.
  • Humanoid - Covers all the "monster" and demi-human races, such as orcs, kobolds, humans, and dwarves, as well as humanoid creatures with monstrous or animalistic features, such as centaurs and minotaurs.
  • Magical Beasts - Covers creatures with the Magical Beast type, such as basilisks and unicorns.
    • Special: If you have 5 or more ranks in Knowledge (nature) you get a +2 synergy bonus to Knowledge (Magical Beast) checks.
  • Ooze - This covers all creatures of the Ooze type, such as gelatinous cubes.
  • Outsider - This is covered under the Knowledge (planes) skill (Player's Handbook, page 71).
  • Plant - This is covered under the Knowledge (nature) and Survival skills (Player's Handbook, page 70 and 76).
  • Shapechanger - This covers creatures with the Shapechanger type, such as doppelgangers and lycanthropes.
  • Undead - This skill covers creatures with the Undead type, such as vampires and zombies.
  • Vermin - This is covered under the Knowledge (nature) and Survival skills (Player's Handbook, page 70 and 76).


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