General |
MONSTERS
WITH TREASURE
Every monster has a treasure rating (indicating how
much treasure it has, although for some creatures the rating is
“None”). The tables found below are used to determine the specifics.
After referencing the level and kind of treasure (coins, goods, items)
found in the creature’s description, roll on the appropriate row and
columns of the proper table.
When generating an encounter dealing with monsters away
from their lair, remember that a creature only takes what it can easily
carry with it. In the case of a creature that cannot use treasure, that
generally means nothing. The monster safeguards or hides its treasure as
well as it can, but it leaves it behind when outside the lair.
Using
the Treasure Table
Cross-reference the level of the treasure on the left
with the type of treasure. The level of the treasure is equal to the CR
of the monsters in the encounter. A standard treasure (one that includes
coins, goods, and items) requires three rolls, one for each category.
Table:
Treasure Values per Encounter
|
Encounter
Level
|
Treasure
per Encounter
|
Encounter
Level
|
Treasure
per Encounter
|
1
|
300
gp
|
11
|
7,500
gp
|
2
|
600
gp
|
12
|
9,800
gp
|
3
|
900
gp
|
13
|
13,000
gp
|
4
|
1,200
gp
|
14
|
17,000
gp
|
5
|
1,600
gp
|
15
|
22,000
gp
|
6
|
2,000
gp
|
16
|
28,000
gp
|
7
|
2,600
gp
|
17
|
36,000
gp
|
8
|
3,400
gp
|
18
|
47,000
gp
|
9
|
4,500
gp
|
19
|
61,000
gp
|
10
|
5,800
gp
|
20
|
80,000
gp
|
On average, the PCs should earn one treasure
suitable to their level for each encounter they overcome.
Table:
Average Treasure Results |
Type
|
Average Result |
Gem |
275
gp
|
Art
object |
1,100
gp
|
Mundane
item |
350
gp
|
Minor
magic item |
1,000
gp
|
Medium
magic item |
10,000
gp
|
Major
magic item |
40,000
gp
|
|