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General

MONSTERS WITH TREASURE

Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table.

When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair.

Using the Treasure Table

Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.

Table: Treasure Values per Encounter

Encounter Level

Treasure per Encounter

Encounter Level

Treasure per Encounter

1

300 gp

11

7,500 gp

2

600 gp

12

9,800 gp

3

900 gp

13

13,000 gp

4

1,200 gp

14

17,000 gp

5

1,600 gp

15

22,000 gp

6

2,000 gp

16

28,000 gp

7

2,600 gp

17

36,000 gp

8

3,400 gp

18

47,000 gp

9

4,500 gp

19

61,000 gp

10

5,800 gp

20

80,000 gp

    

On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.

Table: Average Treasure Results

Type

Average Result
Gem

275 gp

Art object

1,100 gp

Mundane item

350 gp

Minor magic item

1,000 gp

Medium magic item

10,000 gp

Major magic item

40,000 gp

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