These treasures do not fit simply within any of the other categories in this book. The following items range from finely crafted art objects to a mechanical clock to expensive books.

1. Ancient Atlas

Appearance: A massive, 24” x 18”, leather-bound tome with about 80 parchment pages. The cover is decorated with small silver-colored studs and black metal corner caps. All of the pages inside are filled with notes and maps.

Appraise Information: DC 14. The maps detail most of the surrounding lands, the seas and islands to the west, and a small unnamed valley. The metal pieces affixed to the cover are all made of copper plated with silver and then painted black. The paint is wearing off of the metal.

Value: 287 gp (15 gp for the blank book, 250 gp for the maps and notes, and 22 gp worth of silver).

Special Rules: On a successful Knowledge (Geography) check (DC 25) the contents of this book grant the user a +2 bonus to future Knowledge (Geography) checks when in the lands the book details. Weight: 12 lbs.

2. Angel Statuette

Appearance: This 24” tall statue of an angel is gold in color and handsomely crafted. Seven red gemstones adorn the base of the statue (with an empty space for an eighth stone) and the wings are made of individual sheets of white metal that have been riveted to the angel’s back.

Appraise Information: DC 12. The statue is made of iron that has been plated in gold. The wings are crafted from thin mithril sheets and the gemstones are all perfect star rubies.

Value: 9,250 gp (1,000 gp for each star ruby, and 2,250 gp for statue).

Special Rules: None. Weight: 4 lbs.

3. Blank Book

Appearance: A fairly standard leather-bound tome with metal corner caps, hinges, and a locking mechanism that does not require a key. The pages inside are high quality sheets that are stitched to the book’s spine. Eight bright red gemstones adorn the spine of the book.

Appraise Information: DC 14. This finely crafted book is valuable as it is. The corner caps, hinges, and lock on the book are all made of silver while the ruby fragments and vellum pages only add to the book’s value .

Value: 625 gp (15 gp for the blank book, 200 gp the silver corner caps, hinges, and lock, 50 gp for vellum pages, and 45 gp for each ruby fragment).

Special Rules: None. Weight: 4 lbs.

4. Bone Scroll Case

Appearance: A 12” long, 3” thick scroll case, white, stoppered at each end with a metal cap that has an inlaid pattern of an eye. The case is empty.

Appraise Information: DC 12. The case is manufactured from a dragon bone that has been hollowed. The caps are made of electrum and the inlaid patterns are silver.

Value: 105 gp (25 gp for the case, and 40 gp for each cap).

Special Rules: None. Weight: 2 lbs.

5. Bottle of Ink

Appearance: A small, gray metal container with an open top that’s currently sealed with a piece of rough leather. Removing the leather reveals a black, watery substance that smells of fish. The container is not labeled.

Appraise Information: DC 12. This is a container of cheap ink used for writing or drawing. The ink and the container are fairly average.

Value: 10 gp (8 gp for the ink, 1 gp for the scrap of leather, and 1 gp for the container).

Special Rules: None. Weight: *.

6. Box of Parchment Pages

Appearance: When opened, this small wooden case reveals 100 cream-colored parchment sheets held together with a short strand of blue silk. The box is of the two part, telescoping variety and finely constructed. The parchment pages held within it are completely blank. 

Appraise Information: DC 12. The wooden box and parchment pages are common items.

Value: 63 gp (50 gp for the parchment pages, 12 gp for the wooden box, and 1 gp for the silk).

Special Rules: None. Weight: 9 lbs.

7. Chest of Ancient Coins

Appearance: A small, wooden chest with two dull metal locks and hinges made of the same material. The symbol of a snake is branded into the top of the chest. Opening the chest (Open Lock DC 25) reveals a selection of coins made of copper with electrum stamping (10d20) of a crown on one side and a fist on the other and silver coins with gold stamping (4d10) of a lightning bolt on one side and an eye on the other.

Appraise Information: DC 15, chest. DC 12, coins. The chest is common and the locks are average. The coins are thousands of years old and the copper/electrum coins are “knights” while the silver/gold coins are “watchers.”

Value: 575 gp (maximum value), (15 gp for the chest, 2 gp for each knight, and 4 gp for each watcher). Calculate the actual value after the number of coins is determined.

Special Rules: None. Weight: 20 lbs., chest.

8. Crystal Skull

Appearance: A human-sized skull carefully sculpted from a large red crystal. Two massive diamonds are mounted in the eye sockets of the skull.

Appraise Information : DC 15. A masterful work of art, the skull’s value is harmed only by the minor imperfections in the crystal it was carved from (tiny pock marks and clouding are the biggest flaws). The diamond eyes are perfect gemstones.

Value: 11,300 gp (2,400 gp for each diamond, and 6,500 gp for the skull).

Special Rules: None. Weight: 18 lbs.

9. Deadly Poison

Appearance: A small vial filled with a thick , greenish liquid. The smell of the liquid is horribly offensive.  Appraise Information: DC 19. This liquid is a deadly poison known as Goblin’s Puss. It is used to coat bladed weapons and sometimes mixed with foods.

Value: 3,601 gp (1 gp for the vial and 3,600 gp for two doses of Goblin’s Puss).

Special Rules: The poison is original to this book, rules below.  

Goblin’s Puss: This greenish, thick liquid is created from the rotting flesh of a goblinoid that has been buried in a shallow grave for three weeks. The flesh is ground to a powder and mixed with the secretions of a rare toad found only in the southern wetlands. The poison is often used to coat blades and arrowheads since it is most dangerous when combined directly with the blood of the victim. It can be fatal if swallowed but the stench is difficult to mask making it hard to get the victim to swallow the poison willingly.

Craft DC Save DC Initial
Injury  17  21  2d6 Con 2d6 Con 1,800 gp
Ingested  17  17  1d4 Con 1d6 Con 1,800 gp

Weight: >1 lb.

10. Dragon Bone Dice

Appearance: Two square dice, roughly 3” across each, with individual dwarvish runes carved into each side. They are found in a small leather pouch.

Appraise Information: DC 15. These dice are crafted from the bones of a dragon. They are slightly irregular and will roll a “6” 50% of the time.

Value: 92 gp gp (1 gp for dice, 90 gp for dragon bones, 1 gp for the pouch).

Special Rules: None. Weight: 1 lb.

11. Emerald Cup

Appearance: A small cup made of green-painted metal adorned with silver pat t e rns and a dozen small green gemstones.  The inside of the cup is brown in color. The handle is sculpted in the shape of a dragon and is made of the same metal as the rest of the cup.

Appraise Information: DC 15. The metal is painted copper. The silver patterns that cover the cup are made of thin threads of silver. The gemstones are flawed emeralds.

Value: 447 gp (5 gp for the copper cup, 250 gp for the artistry, 12 gp for the silver thread, and 15 gp for each flawed emerald).

Special Rules: None. Weight: 3 lbs.

12. Fine Wooden Case

Appearance: A masterfully constructed case built of black oak. The hinges and locks on the case are all dull green in color and metal. Opening the case reveals four golden goblets, each snug in its own custom velvet-lined place. The goblets are decorated with silver web patterns.

Appraise Information: DC 12. The case and goblets are all of the finest craftsmanship. The metal pieces of the case are painted copper. The goblets are solid gold while pattern is made of silver-coated electrum strands.

Value: 1,100 gp  (800 gp for the case, 40 gp for each goblet, 100 gp for the artistry, and 10 gp (each goblet) for the silver/electrum strands).

Special Rules: None. Weight: 18 lbs.

13. Finely Braided Rope

Appearance: 50 ft. of rope, gold in color, and very light.  Looking at the rope it is obvious that it is braided together strands of some beautiful and strong material. The ends are tied off tight and secured with small metal ringlets.

Appraise Information: DC 15. The rope is made of golden silk strands that have been braided together for added durability. The ringlets on the ends are solid silver.

Value: 100 gp (50 gp for the silk and 25 gp for each ringlet).

Special Rules: This sturdy rope has 6 hit points and can be torn apart with a successful Strength check (DC 28). It is in all other ways identical to “normal” silk rope. We i g h t : 9 lbs.

14. Glass Sphere

Appearance: This is a heavy, 8” diameter sphere of solid glass. Slight imperfections and ripples in the glass slightly distort vision when someone looks through the glass. The glass is pinkish in color.

Appraise Information: DC 12. Other than the bubbles and minor chips this sphere is in perfect condition. What it was constructed for is impossible to tell by just holding it and looking at it but it’s possible that it was built as a spell component or base for a magic item or it’s simply an art object.

Value: 55 gp. A perfect glass sphere would be valued at 120 gp.

Special Rules: None. Weight: 7 lbs.

15. Gnome Clock

Appearance: This heavy clockwork device is a fine wood case with a glass top that allows the gears and mechanisms inside to be seen easily. The hands of the clock are missing and the bottom shows slight fire damage.

Appraise Information: DC 16. This is a rare gnomish device that, in this damaged conditioned, is of value only as an oddity. It is possible that it could be repaired by a gnome craftsman with the necessary skill, tools, and materials.

Value: 250 gp. A working gnome clock sells for 1,500 gp.

Special Rules: None. Weight: 16 lbs.

16. Gold Candle Holder

Appearance: A 19” tall, heavy gold candle holder constructed in the shape of a clenched gauntlet. The candle, held in the fist, is held high by this human-sized gauntlet candle holder.

Appraise Information: DC 12. This is made of gold-plated iron.

Value: 165 gp (8 gp for the candle holder, 22 gp worth of gold, and 135 gp for the artistry).

Special Rules: None. Weight: 25 lbs.

17. Iron Keys

Appearance: Four heavy metal keys on a metal ring. The keys are rusted and two of them are so brittle that they break when touched.

Appraise Information: DC 12. If the locks that these keys work with could be found they would have actual value.

Value: None.

Special Rules: None. Weight: 3 lbs.

18. Ivory Case

Appearance: A small, white case with metal hinges and a metal clasp. The clasp does not lock but it will keep the lid of the case closed under normal use (including if the case is turned upside down). The interior of the case is lined with blue silk.

Appraise Information: DC 12. The case is constructed of ivory and the metal hinges and clasp are made of electrum.

Value: 585 gp (10 gp for the case, 25 gp for the electrum pieces, and 550 gp for the ivory used in its construction).

Special Rules: None. Weight: 12 lbs.

19. Jewelry Box

Appearance: A wooden, hand-carved box with metal fittings. When opened, the box reveals a velvet-lined interior with a removable tray.

Appraise Information: DC 14. The actual materials used in the constructed of this jewelry box are all fairly common, including the velvet. It is the hand-crafted, masterful artistry of this piece that gives it value.

Value: 128 gp (1 gp for the box, 2 worth of velvet, and 125 gp for the hand-fashioned artistry of the box).

Special Rules: None. Weight: 7 lbs.

20. Knight's Banner

Appearance: A 48” tall, 18” wide banner designed to be carried high at the front of an army or hung in a banquet hall, this banner is red and blue with an ancient religious symbol embroidered into it with gold-colored thread. Tattered fringe hangs from the bottom of the banner.

Appraise Information: DC 15. The symbol is that of a long-dead deity. If the banner were in better repair it would be valuable to a museum but, as it is, it is mostly worthless.

Value: None. A pristine banner of this age and design would be worth 80 gp.

Special Rules: None. Weight: 5 lbs.

21. Masterwork Climber's Kit

Appearance: This is a climber’s kit in a fine leather pouch.

Appraise Information: DC 15. After study it’s obvious that this kit is superior to standard climber’s kits. The various metal components are crafted from adamantine while the leather of the pouch, gloves, and harness are all of supreme quality.

Value: 1,300 gp (80 gp for the climber’s kit, 20 gp for the fine leather pouch, and 1,200 gp worth of adamantine).

Special Rules: This kit grants a +4 circumstance bonus to Climb checks.  Weight: 5 lbs.

22. Ornamental Goblet

Appearance: A 12” tall, heavy metal goblet with six black stones ringing the lip. It’s finely crafted and an obvious art piece.

Appraise Information: DC 12. The goblet is manufactured of silver and the six stones are onyx.

Value: 375 gp (15 gp for the silver goblet, and 60 gp each onyx stone).

Special Rules: The metal is old and tainted. Anyone drinking from the goblet runs the risk of being poisoned (DC 15,1d6 hp initial damage, 1d4 temporary Con secondary damage). Weight: 1 lb.

23. Ornate Padlock

Appearance: A heavy, metal padlock studded with five small blue gemstones. The lock is closed and the key nowhere in sight.

Appraise Information: DC 12. This iron padlock is quite solid. The gemstones are blue quartz. A locksmith could, with time, craft a new key.

Value: 80 gp (40 gp for the “average”, 8 gp for each quartz).

Special Rules: None. Weight: 1 lb.

24. Platinum Bell

Appearance: A small, decorative bell. Fine scrollwork, wrapping completely around it, is engraved into the lower portion of the bell.

Appraise Information: DC 12. This small bell is constructed of platinum.

Value: 4 gp (1 gp for the bell, 2 gp for the platinum, and 1 gp worth for the artistry).

Special Rules: None. Weight: >1 lb.

25. Platinum Hammer

Appearance: A shining hammer, polished metal that gleams in the sun. The handle is manufactured of the same material but is covered in hundreds of tiny glittering stones, almost more like a fine powder than actual stones. Exquisite runes and scroll works are carved into each side of the hammer’s head.

Appraise Information: DC 14. The hammer is constructed of solid platinum and the glittering stones are finely crushed diamonds that have been mounted to the handle. The fine artistry on the head of the hammer also adds a little value to the tool.

Value: 37.5 gp (1/2 gp for the hammer, 12 gp for the platinum, and 25 gp worth of diamond dust and artistry).

Special Rules: None. Weight: 2 lbs.

26. Playing Cards

Appearance: A small leather pouch that, when opened, reveals a deck of 54 playing cards. Each card is painted. The suits of the cards are Dragons, Demons, Elementals, and Elves.

Appraise Information: DC 16. This complete deck of playing cards was crafted over 300 years ago by a master artist. Each card is carefully painted in bright colors that, even after this long, still hold their beautiful colors. Some of the cards are a little worn with use and all of them are slightly yellow. The leather pouch, while also the work of artistic hands, is much newer and not near as valuable.

Value: 1,724 gp (2 gp for a deck of cards, 22 gp for the fine leather pouch, 500 gp for age, 1,200 gp for the fine painted artwork).

Special Rules: None. Weight: >1 lb.

27. Scroll Case and Blank Scrolls

Appearance: 1d20 blank parchment scrolls in a wooden scroll case that is decorated with a hand-carved scene of a wizard combating a goblin horde. The case’s stoppers are missing.

Appraise Information: DC 12. These are plain parchment sheets. The case, crafted of a black oak, is a masterful work of art.

Value: 31 gp (2 sp per sheet of parchment, 2 gp for the wooden case, and 25 gp for the hand-carved scene). The price assumes that 20 sheets of parchment are found.

Special Rules: None. Weight: 3 lbs.

28. Silver Anchor

Appearance: A heavy ship’s anchor covered in small chips and dents. Teeth mark mar one side of the anchor where something massive bit down.

Appraise Information: DC 12. This is a steel anchor plated in silver. An anchor of this quality is most likely from a noble’s ship. It was either used on a small ship or as part of a group of similar anchors on a much larger ship.

Value: 150 gp.

Special Rules: None. Weight: 54 lbs.

29. Silver Mirror

Appearance: A small hand mirror with two handles. The mirror frame is fashioned in the form of a dragon with the two handles on either side being the fore legs of the dragon while the mirror is set in the dragon’s open mouth. The tail and rear legs wrap around the mirror.

Appraise Information: DC 12. This is a perfectly normal mirror though the frame is of a high-quality silver that has been skillfully crafted.

Value: 135 gp (10 gp for a small mirror, 25 gp worth of silver, 100 gp quality artistry).

Special Rules: None. Weight: >1 lb.

30. Skull Bowl

Appearance: Made of a human skull, this bowl leaks slightly when used. The inside of the skull is stained with a dark, black color while the outside has been bleached white.

Appraise Information: DC 12. This is a crudely crafted bowl made from a human skull.

Value: 1 gp.

Special Rules: None. Weight: 3 lbs.

31. Spider's Web Lantern

Appearance: A polished metal lantern in the shape of a spider’s web. It is designed more like a torch than a lantern and the light projected from it is not shielded in any way.

Appraise Information: DC 12. The metal of the lantern is silver-coated steel. The true value of this lantern comes from the beautiful artistry of the web.

Value: 132 gp (1 gp for the lamp-like oil and holder, 6 gp worth of silver, 125 gp for the artistry).

Special Rules: Functions as a lamp. Weight: 2 lbs.

32. Small Cage

Appearance: This sturdy metal cage is intended to carry small animals (20 lbs. or smaller). The door of the cage is a metal wire device that slides up and down and can be latched closed with a simple (non-locking) mechanism. Twenty tiny blue gemstones adorn the outside of the cage while the bottom of the cage is carefully protected with fine velvet (so that it can be sat anywhere and not leave marks). A metal hook on top of the cage can be used to hang it.

Appraise Information: DC 12. The cage is silver-plated steel though some of the silver has worn away. The velvet is the most luxurious part of the cage, and the most valuable, though separating it from the cage and saving enough of the material to create something new would be a difficult process.

Value: 25 gp (10 gp for the cage, 5 gp worth of silver, 10 gp for the velvet).

Special Rules: None. Weight: 2 lbs.

33. Stone Doll

Appearance: A heavy child’s doll, most likely from a goblinoid tribe, this is a crude work of art. A single stone dressed in rags, the face is painted on with dark, thick globs of something that is likely animal blood.

Appraise Information: DC 13. This is primitive art at its finest.

Value: 19 gp (1 gp for the doll and 18 gp for the primitive artistry).

Special Rules: None. Weight: 9 lbs.

34. Stone Tankard

Appearance: Carved from a large stone, this tankard is heavy and ornate. A dwarvish warrior is carved into the side and the handle is a carved goblin shaman.

Appraise Information: DC 15. An ancient tankard, possibly thousands of years old. This piece would be the highlight of almost any personal collection and a draw in a museum.  Dwarven kings would pay handsomely for this tankard.

Value: 3,150 gp (2 gp for the tankard and 2,500 gp for the artistry and age of the piece).

Special Rules: None. Weight: 4 lbs.

35. Superior Metal Chain

Appearance: A 50 ft. length of metal chain. 

Appraise Information: DC 12. This chain is constructed of a mixture of steel and mithril.

Value: 3,150 gp (150 gp for 50 ft. of chain and 3,000 gp worth of mithril).

Special Rules: This chain has a hardness of 15 and 30 hit points. It can be broken with a Strength check (DC 35).  Weight: 8 lbs.

36. Superior Scale

Appearance: Much like a regular merchant’s scale but decorated with silver trim and two small red gemstones, this scale was most likely built to be a gift or “conversation” piece.

Appraise Information: DC 12. The scale, other than the silver used in the trim and the small red imitation gems, is identical to any other common scale.

Value: 3 gp (2 gp for the scale, 1 gp worth of silver, the imitation gems add no value).

Special Rules: None. Weight: 1 lb.

37. Tapestry

Appearance: A 6 ft. by 5 ft. silk tapestry with a large embroidered scene of giant butterflies swarming a castle tower, a young maiden riding one of the butterflies. The edges are carefully fringed.

Appraise Information: DC 15. This is a beautiful work of art, carefully preserved and at least 200 years old. A slight change in the embroidery shows that it was crafted by two separate artists.

Value: 315 gp (10 gp for the tapestry, 55 gp worth of silk, and 450 gp for the age and artistry of the tapestry).

Special Rules: None. Weight: 12 lbs.

38. Vase

Appearance: A tall, almost 30”, metal vase. The vase has two handles, each carved to look like a human hand. The hands, plus two metal eyes on one side of the vase, adds a weird look to this otherwise ordinary vase.

Appraise Information: DC 12. This vase is built of copper plated with white silver. The metal used in its constructed is not nearly as valuable as the artistry involved in fashioning the hands and the eyes.

Value: 40 gp (3 gp for vase, 2 gp worth of white silver, and 35 gp for the sculpting).

Special Rules: None. Weight: 4 lbs.

39. Vial of Poison

Appearance: A glass vial, stoppered on one end. Inside the vial is about 6 oz. of a clear, thick liquid.

Appraise Information: DC 15. The vial and stopper are fairly standard. The liquid is unknown. A successful Craft (Poison) check (DC 25) allows the appraiser to determine that the liquid is a rare poison, Cleric’s Curse.

Value: 3,401 gp (1 gp for the vial and 3,400 gp for one dose of Cleric’s Curse).

Special Rules: The poison is original to this book, rules below.

Cleric’s Curse: This thick liquid is usually clear in appearance, like water, though is can be easily dyed and, with work, made to taste like a cheap alcoholic beverage. Cleric’s Curse uses unholy water as its base ingredient to which is added an elf’s tear, a wyvern’s blood, and a witch’s eye. The entire mixture is stirred vigorously until all of the ingredients have blended together creating a black mixture. When left for 12 hours the mixture clears to the previously mentioned clear appearance and the poisoner has successfully created Cleric’s Curse.

The initial damage of the poison is a slight weakening of the victim. It is the secondary effect, that comes five rounds after administration of the poison, that is most dangerous. For a period of 1d6 days any divine healing magic cast on the target causes damage instead of healing. This poison must be ingested for it to affect the target. Evil-aligned characters are immune to the effects of Clerics Curse.

Craft DC Save DC Initial
Ingested  19  24  1d4 Con special  3,400 gp

Weight: >1 lb.