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The Crossbow

Exotic Weapons Cost Damage Critical Range Increment Weight1 Type2
Ranged Weapons
Atlatl 2 gp 1d6 x4 40 ft. 1 lb. Piercing
Atlatl Dart (3) 2 gp 1 lb.
Needle (10) 2 sp 1 x2 1/4 lb. Piercing
Needle, barbed (10) 1 gp 1d3 x2 1/2 lb. Piercing
Bolas 5 gp 1d43 x2 10 ft. 2 lb. Bludgeoning
Crossbow, hand 100 gp 1d4 19–20/x2 30 ft. 2 lb. Piercing
    Bolts (10) 1 gp 1 lb.
Crossbow, repeating heavy 400 gp 1d10 19–20/x2 120 ft. 12 lb. Piercing
    Bolts (5) 1 gp 1 lb.
Crossbow, repeating light 250 gp 1d8 19–20/x2 80 ft. 6 lb.
    Bolts (5) 1 gp 1 lb. Piercing
Net 20 gp

10 ft.

6 lb.
Scourge 5 gp 1d4 x3 15 ft 3 lb. Slashing
Shield, throwing +50 gp 1d6 x2 20 ft Bludgeoning
Shuriken (5) 1 gp 1d2 x2 10 ft. 1/2 lb. Piercing
Whip, Dire 5 10 gp 1d8 x2 10 ft. 6 5 lb. Bludgeoning
Wrist Dart 110 gp 1d3 19-20/x2 20 ft 2 lb. Piercing

1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”
3 The weapon deals nonlethal damage rather than lethal damage.
4 Reach weapon.
5 Double weapon.
6 Can not hit adjacent opponents.

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