Character Classes

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Class Changes

In Traykon some classes have altered abilities or requirements than other campaign worlds. These changes are sometimes minor or "cosmetic" but other times they may change the playability of the class. While it may be tempting to allow a player to play a "standard" version of a class in Traykon, such actions can have unforseen consequenses in long term game play. Over the course of multiple adventures, classes which don't belong can run afoul of the campaign world in unpredictable ways including gaining unpresidented powers and abilities or by becoming unplayble do to disadvantages.

Barbarian A Barbarian can only be chosen as a starting class. Those who wish to attain levels in Barbarian must instead take levels in Berserker At first level they gain the use of Totemic Magic and have one totem animal without taking the Totemic Magic Feat.
Bard This class is subject to T'lor's Curse.
Magus This class is subject to T'lor's Curse. Chosing this class makes the player instantly disliked, distruted, and in many places wanted as if they were a criminal should their nature be discovered.
Sorceror This class is subject to T'lor's Curse. Chosing this class makes the player instantly disliked, distruted, and in many places wanted as if they were a criminal should their nature be discovered.
Summoner This class is subject to T'lor's Curse. Chosing this class makes the player instantly disliked, distruted, and in many places wanted as if they were a criminal should their nature be discovered.
Witch This class is subject to T'lor's Curse. Chosing this class makes the player instantly disliked, distruted, and in many places wanted as if they were a criminal should their nature be discovered.
Wizard This class is subject to T'lor's Curse. Wizards are so rare that they should not be considered a choice for most campaigns. Spellbooks and Scrolls for Wizards are virtually nonexistant so gaining new spells is difficult and very limited. Chosing this class makes the player instantly disliked, distruted, and in many places wanted as if they were a criminal should their nature be discovered.

General Note: Arcane spellcasters are all subject to T'lor's Curse.

New Classes

Traykon has some unique classes which have are different enough from the core classes to not be considered Archetypes. There exists also a few classes which could fit on the Archetype list for a class but requires special mention here and will be listed as a separate class themselves.

Berserker Members of this class have been inhabited with the spirit of The Red One. The rage ability is considered a curse.
Dragoon Elite members of Grey Elf society who are special guardians of their lands.
Justicar The special law enforcers of Yarr, granted by Tyr with the divine duty of guarding that kingdom against evil from within.
Knights of Thorne Holy warriors invested by the demigod Jharlamak with the duty of protecting arcane casters from the forces of T'lor.
Order of Ash Special holy assassins sworn to the service of Kalivasha,
Order of Dust Priests of Kalivasha, they are granted a unique ability unlike anything granted to clerics of another deity.
Magehunter Warriors of T'lor, they have been granted special powers which allow them to destroy arcane objects and casters.
Runeweaver This class is subject to T'lor's Curse. Spell-casters of this class have learned to manipulate the building blocks of the universe.
Shaman The shaman is a spiritual advisor found primarily in primitive, countryside, and wilderness settings.
Unholy This servant of The Unnamed One is a specialized "anti-paladin" for Traykon.
Warmonger A variant Paladin in the service of Aragon which channels amazing destructive power.

Prestige Classes

Prestige classes in Traykon suffer the same restrictions and considerations which apply to other classes.

Dwarven Dragonslayer Dwarven racial class that is only available to a specific background.
Wolf Rider Halfling racial class available to the sole Halfling group left in Traykon.